Mass Effect lead gameplay designer leaves BioWare, joins Riot Games

Posted By | On 13th, Jul. 2011

Mass Effect’s lead gameplay designer, Christina Norman has left her position at BioWare and joined Riot Games. She bid BioWare a hearty farewell while talking to Gamasutra, and said she believes Mass Effect 3 will be the best game in the series.

“I am thankful for my experience working on the Mass Effect series at BioWare, and think that Mass Effect 3 is going to be the best game in the series,” she said.

When asked how excited she was to be working at Riot Games, she said, “I’m looking forward to working with Riot on innovative new approaches to game design and game development in the rapidly-changing video game market.”

Preston Watamaniuk, lead designer of the first two Mass Effect games, has replace Norman as the lead gameplay designer.

Stay tuned to GB for more info.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Multiplayer God of War Screenshots Leaked – Rumour

Cancelled Multiplayer God of War Screenshots Leaked – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...