Guilty Gear Strive Was Simplified To Make Easier To Watch

The team hopes to make viewing the game easier to understand.

Posted By | On 20th, Nov. 2019

Guilty Gear 2020

The next installment in the Guilty Gear series, Guilty Gear Strive, was announced and, boy, does it look pretty gorgeous. The games have always had a sharp, anime hand drawn style, but Strive takes things to a new level. But as familiar as it is, there’s been changes that have raised some eyebrows to hardcore fans. The games were always pretty technical, even by fighting game standards, but it seems the game will strive (no pun intended) to create a more simplified control scheme. How that will pan out is something we’ll just have to wait and see about, but why was it done? Well, it’s all about the views.

In an interview with Gearnuke, General Director Daisuke Ishiwatari said they’ve wanted to simplify the controls to help those watching the game’s have a better sense of what’s happening in a match. It’s something they’ve slowly been doing with previous titles, such as the recent Dragon Ball: FighterZ, and it seems Strive is an end point in that regard.

“So I think this is true for a lot of Arc System Works fighting games, but unless you are somewhat familiar with fighting games and more specifically Arc System Works fighting games its kind of hard to follow what’s going on on the screen. So you might look at a screen, look at a match for a few minutes and wonder what’s going on, what’s the situation. And it’s a very fast-paced type of game. So our biggest goal with New Guilty Gear wasn’t to make the controls easier by any means it was to make it easy to watch, that was a very high-level concept. So the viewer, they could just sit down in the middle of a match and know this guy is on offense, this guy is on defense, this guy is kind of feeling the pressure right now, he’s under pressure, you could tell that by watching the screen. That was a big part of the game. So making the controls easy might have been a derivative by-product of that, but that wasn’t necessarily what we set out to do. And I think the most important thing was to preserve the identity of Guilty Gear which is really letting the players and their imaginations come up with new combos, new set-ups and giving them the tools to be able to do that.”

How well this end up working at the end of the day is anyone’s guess, and odds are it’ll still be something that many players probably still won’t manage to get a good grasp on. Well, we’ll see what it’s like when Guilty Gear Strive launches in 2020.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...