Alan Wake Was Basically Rebuilt 3 Years Into Development

Writer Sam Lake remembers the game's rough development cycle.

Posted By | On 15th, May. 2020

alan wake

It is easy to think of Alan Wake as Remedy’s cult classic hit that would, in many ways, define their work in the years to come. But the reality was that the game was thought to be vaporware at one point, first being announced way back at E3 2005. It would not actually release until 2010 for the Xbox 360, eventually getting a PC port. It’s not been clear what exactly happened to cause the delay, but now we have shed some light on a rather dark period for Remedy Entertainment.

Writer Sam Lake spoke to Ars Technica for their War Stories series. In it he breaks down that the core of the issues came from originally wanting Alan Wake to be an open world title, something you can see hints of in the original E3 2005 trailer. But the game they were trying to design could not translate to that, and eventually the company drifted far away from the concept and even with signing a publishing deal with Microsoft, struggled to get the project together into something functional.

Roughly three years into development, they finally decided to scrap the open world and built from there. While some of the ideas from that initial open world concept did survive, it eventually became the game we know today. There’s quite a bit more detail to the story, which you can check out below. It’s well worth the listen.

Alan Wake is available on PC as well as Xbox One through backward compatibility of the 360 version. It will come to Game Pass for both Xbox One and PC on May 21st.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...