F1 2021 is an unsurprisingly excellent racing sim and an absolute treat for fans of the sport, but since its launch, the game has been seeing some technical issues on the PS5 in particular. Ray-tracing had to be temporarily disabled and then re-enabled, which was followed by 3D audio being disabled earlier this month.
Now, 3D audio for PS5 headsets has been re-enabled as well. The game’s latest patch has apparently fixed the underlying issue and put 3D audio functionality back in the game. Here’s hoping that’s the end of the game’s technical hiccups on the PS5.
Pther balancing issues and minor bugs have also been addressed in the patch, such as updated driver name filters for the career mode, players sometimes having negative resource points, and more. You can check out the full patch notes for update 1.07 below.
F1 2021 is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.
PATCH NOTES:
- Addressed an issue where Xbox users could fail to join an online session with error WS10004
- Re-enabled 3D audio for PS5 headsets and addressed the underlying issue
- F2™ races that finish due to the 1-hour time limit no longer result in the incorrect positions being awarded
- Fixed an issue where driver stats were reset to baseline stats and not taking upgrades into consideration
- Addressed an issue where players could start a lap ahead at certain tracks
- Distort sponsor will now correctly pay out the sponsor bonus after achieving the goals
- Driver name filters have been updated for career
- Addressed an issue where audio could drop out during an extended play period
- The vehicle halo will no longer have low shadow resolution
- Fanatec advanced paddle module top paddles will now be correctly recognised
- Addressed an issue with saturated characters in the background of meet the press sequences with HDR enabled
- Closing the game during the season transition in MyTeam no longer results in the user having no team name, engine supplier or sponsor
- Viewing a highlight or replay after a race no longer causes game resolution to change on ultrawide screens
- Addressed an issue where users could have negative resource points
- DRS Beep audio level has been increased
- AI will no longer overtake the safety car when it is ending
- Collision setting will now be retained if changed between sessions
- Addressed an issue where the ERS deploy setting could display “To Do”
- UDP: m_resultStatus no longer shows as active after the race has finished
- UDP: Correct number of laps now shown in final classification
- UDP: Session history information from previous session is no longer sent following a restart
- UDP: LapHistoryData will now be correctly sent for an active car following a retirement
- On-Demand leagues can now turn AI reserves off
- Very Short has been added to the session length filter in social play
- Ability to hide the menu when customising camera settings has been re-added
- Added quality options and sharpening slider for DLSS
- Rebalanced chapters 3, 5, 9 and 12 on Challenging difficulty in Braking Point
- Rebalanced chapters 3, 5 and 12 on Hard difficulty in Braking Point
- General stability improvements
- Various minor fixes
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