Team Ninja’s Stranger of Paradise Final Fantasy Origin has been out for a few weeks with launch sales in Japan being underwhelming (read our review here). Nevertheless, support continues with update 1.03 going live and adding some much-needed features like Auto-Dismantle. It’s now possible to set certain parameters for loot in the settings and have them automatically dismantled when a mission is complete.
You can also add “5 Star” and “Artifact” to the Item Pickup settings while “No job affinity” is now a setting when filtering items. For multiplayer, it’s now possible to search for “Similar Average Equipment Level” and “Mission Level 300.” Searching for a specific mission is no longer required when playing with others.
Combat-wise, Break damage dealt and received from enemies in missions where you’re significantly under-leveled (as indicated by the “!” on enemies) has been adjusted. Furthermore, regular blocking will now consume less of your Break gauge compared to the Soul Shield when attacked. This makes it more useful when tanking a lot of hits.
Check out some of the patch notes below and full patch notes here. Stranger of Paradise Final Fantasy Origin is currently available for PS4, PS5, Xbox One, Xbox Series X/S and PC.
Version 1.03 Update Information
Applicable to All Platforms
Added Functionality:
- Send Messages: While speaking with allies, citizens of Cornelia, etc., hold the button down to send a message.
- Auto-Dismantle: Equipment that meets parameters specified from the Settings screen can be dismantled immediately upon clearing a mission, freeing up space for more equipment. Please refer to the in-game tips for more details after updating.
- “★5” and “Artifact” have been added to the Item Pickup settings for precluding picking up equipment of the set rarity or lower.
- “No job affinity” has been added to the options for filtering within Items and other menus.
- Multiplayer Missions Level-Only Search: It is now possible to search for “Similar Average Equipment Level” and “Mission Level 300” without specifying a mission in multiplayer.
Adjustments:
- Adjusted lighting in certain dungeons to improve visibility.
- Eased the break damage adjustment dealt to and received from enemies in missions with a discrepancy between mission level and average equipment level (indicated with “!”).
- Removed the following adjustments to break damage taken when guarding:
• Mission level
• Enemy strength
• Difficulty levels HARD and above - Accordingly, a regular guard will consume less of the break gauge than soul shield when taking an attack, making it easier to assess the situation when guarding while surrounding by enemies or taking repeated attacks.
- Shortened the time to recover from being broken when taking an attack while broken.
- Shortened the time after recovering from being broken until soul shield and other defensive measures can be taken.
- Relaxed the timing requirements to make it easier to initiate the next action following the end of an enemy’s soul burst sequence.
- Increased the conditions for determining a hit during the spinning attack of the knuckles action ability windmill.
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