A new patch is now available for Blizzard Entertainment’s Overwatch 2, adding the limited-time mode Battle for Olympus and some changes to hero balance. The first is Junker Queen, whose Adrenaline Rush passive will now heal for the remaining Wound damage if any enemy dies while wounded.
It’s pretty significant and should provide some additional tankiness. Carnage, the axe melee attack, also receives a reduced cooldown of two seconds for every enemy hit. Jagged Blades thrown impact damage has been reduced to 50 but now adds a 30 damage Wound that stacks with Quick Melee Wounds.
Zarya’s energy degeneration is reduced from 2.2 to two per second. After gaining energy, the delay before degeneration begins has increased to two seconds. For Supports, Brigitte’s Barrier Shield HP has increased from 250 to 300, while Moira’s Biotic Orb now restores a small amount of Biotic Energy when dealing damage.
For more details on all the bug fixes, check out the patch notes below.
Overwatch 2 Retail Patch Notes – January 5, 2023
HERO UPDATES
TANK
Junker Queen
Adrenaline Rush
- Now heals for the remaining wound damage when an enemy dies with wounds on them
Carnage
- Cooldown is now reduced by 2 seconds for each enemy it impacts
Jagged Blade
- Thrown impact damage reduced from 80 to 50
- Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.
Zarya
Energy
- Energy degeneration reduced from 2.2 to 2 per second
- Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds
SUPPORT
Brigitte
Barrier Shield
- Health increased from 250 to 300
Moira
Biotic Orb
- Dealing damage with Biotic Orb now restores a small amount of Biotic Energy
BUG FIXES
GENERAL
- Fixed a bug with Souvenirs being incorrectly placed on Ramattra
- Fixed an issue with Kiriko’s Ofuda displaying black textures during her Whirlwind emote
- Fixed an issue with Reaper’s animations when ending his ‘Take a knee’ emote
- Resolved an issue with placeable abilities (turrets, mines) floating after the destructible environment they were placed on was destroyed
- Fixed an issue that resulted in some users seeing a black screen as their Main Menu background
- Fixed a bug that caused “Group Up” to say “I’m on my way” in unintended circumstances.
- Fixed an issue on some consoles that resulted in blurry graphics
- Fixed an issue where some players were not able to invite across certain consoles
- Fixed some performance issues in the Hero Gallery on Console platforms
- Resolved an issue where Daily Challenges were not rolling over for some users
- Fixed an issue where the end-of-game ‘DRAW’ text would not appear for players if a colorblind setting was active
- Resolved an issue with ‘Invite to Custom Game’ not appearing as an option in the Social Menu
MAPS
Watchpoint Gibraltar
- Fixed some areas that allowed players to escape the map boundaries
Shambali Monastery
- Fixed some areas where players could become stuck
- Fixed some areas where some abilities could be ‘eaten’ by the environment
- Fixed lighting and geometry in several areas across the map
HEROES
Bastion
- Fixed an issue where Bastion’s sound effects could loop at the location of death
- Fixed an issue where Bastion’s whole screen would turn yellow when healed by a Brigitte Repair Pack
Kiriko
- Fixed a bug with Swift Step in Capture the Flag that would send the Flag to the destination instead of dropping it where the ability was activated
Mercy
- Fixed Mercy’s Guardian Angel sometimes allowing her to escape Ramattra’s Ravenous Vortex
Ramattra
- Fixed an issue with missing assets on Ramattra’s Hero Information page
- Fixed an issue with Ramattra’s Primary Fire effects not displaying the correct amount of projectiles for other players
- Ramattra should now play rumble effects on gamepads/controllers
- Ramattra can no longer have more than one barrier active at a time. Note: This could not happen in standard modes, only Custom Game or modes with low cooldowns
Tracer
- Fixed an issue where Pulse Bomb would not damage Tracer if it was ‘Stuck’ to an enemy
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