Beast of Reincarnation Gets Camera Fixes, DLSS 4 and FSR 4 Support in Latest Update

The patch has also fixed pacing issues, allowing players to go directly to the Belfry without going through the Cave or Stone Chamber.

Posted By | On 17th, Aug. 2026

Beast of Reincarnation_03

Game Freak and Fictions have released a major update for the Beast of Reincarnation across PC, PS5, and Xbox Series X/S, bringing in a host of features and fixes. The goal of the update has been to bring in improvements according to the community’s feedback so far, and the studios have confirmed that, while DLSS 4/4.5 and FSR 4 support has been implemented, frame generation will be “implemented soon” with another update.

Among the improvements brought in are changes to the in-game camera, like options for camera distance, and adjustments for how the camera works both in and out of combat. Cinematic camera cuts have also been improved as part of this. Along with this, players who found the number of events and cutscenes triggering every time they switched zones can now breathe a sigh of relief.

As for the future, the developers are currently working on making the events and cutscenes skippable. There seem to be more technical challenges in implementing this, however. In the meantime, cutscenes will start becoming skippable in incremental stages. Support for ultrawide displays is also in the works and is currently in the final stages of testing.

“Thanks again for your patience while we prepared this update! We have multiple additional patches planned, and we’ll continue to make fixes and adjustments in response to player feedback. In upcoming patches, we plan to address several more common requests and points of feedback,” said the developers. Check out the full patch notes below.

Beast of Reincarnation was released earlier this month, and while our own review for it was quite positive, player response has been divided. We noted that, while the road trip vibes of the title and its immersive atmosphere were great, further bolstered by strong combat systems and endearing character dynamics, performance has been a major issue, with consistent frame drops on the base PS5. The PC version came out to “Mixed” reviews on Steam, and director Kota Furushima has acknowledged the game’s shortcomings and apologized to players.

“First of all, I feel there are still things that need to be addressed honestly and sincerely. We apologize for the parts where you haven’t been able to play comfortably enough.

“On the other hand, I also feel that the parts I wanted to convey as a game have truly reached through. However, to ensure you can enjoy it that much, there are still areas that need improvement, so we want to make sure to improve it.”

Beast of Reincarnation version 1.0.8 patch notes:

  • Additional camera changes:
    • Added player camera distance options: Close, Medium, and Far.
    • Various further adjustments to the player camera, both in and out of combat.
      • Camera adjustments will continue as needed in future updates.
    • Adjusted certain in-game cinematic camera cuts.
  • Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
    • Due to this trigger adjustment, players mid-playthrough may experience duplicate playback for a very small number of event lines.
  • Adjusted the return cutscenes after defeating bosses.
  • Implemented DLSS 4/4.5 (L/M) and FSR 4 support.
    • Frame generation options are planned to be implemented soon.
  • Expanded keybinding options to allow the “Interact” action to be assigned freely to any button or key.
  • Expanded keybinding settings to support side buttons on mice that have them.
  • Added subtitle size adjustment options: Extra Small, Small, Medium, Large, and Extra Large.
    • Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles outside of cinematics, text size will remain unchanged when set above Medium to prevent overlapping with other UI elements.
  • Placed additional objective markers along the progression route in the early story to make navigation clearer.
  • Emma no longer takes damage from falling or being partially submerged in water.
  • Adjusted water submersion detection.
    • This update applies adjustments to select areas only.
  • Adjusted combat behavior for some bosses.
  • Increased the damage and HP recovery amounts for Bloom Arts.
  • Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
  • Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
  • Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
  • Adjusted enemy placement in certain areas.
  • Changed target lock-on behavior defaults to “OFF” for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch).
    • This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
  • Shortened the main route in the Pilgrim’s Zone.
    • You can now proceed directly to the Belfry without passing through the Cave or Stone Chamber areas.
  • Fixed an issue with the cloud streaming version of the game where delayed enemy spawns could block game progression.
  • Fixed an issue where performance would lag/drop significantly when activating the “End of the Line” skill mod on the Bloom Art: “Kiku: Bloom Strike.”
  • Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.

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