Star Wars Zero Company Guide – All Focus/Skill Trees And The Best Ones To Choose

Learn all about each of the Operator-specific Focus Trees in Star Wars Zero Company with this guide, and which of them are the best.

Posted By | On 07th, Sep. 2026

Star Wars Zero Company_02

Every Operator Specialization has a Focus Tree of skills that, while unlocked by default, need to be upgraded through the application of the Focus Points that are earned during missions in Star Wars Zero Company. These skills include the Standard Talent, the Passives, and the Ultimate for each tree in both the Primary and Second Specializations for Operators, both Custom and Exotic.

This guide is a complete listing of the Focus Tree upgrades for all Specializations available to custom Operators in Star Wars Zero Company.

Assault Focus Tree

FOCUS TREE TALENTSUPGRADES
Sweeping Salvo Ultimate14 Damage, 12m range
15 Damage, 13m range
16 Damage, 14m range
17 Damage, 15m range
18 Damage, 16m range
20 Damage, 18m range, Critically Strike
Bull Rush Standard Talent8 Damage, +2 movement range
9 Damage, +3 movement range
10 Damage, +4 movement range
11 Damage, +5 movement range
12 Damage, +6 movement range
14 Damage, +8 movement range
Fleet of Foot Passive+1m
+1.5m
+2m
+2.5m
+3m
Strike the Flanks PassiveNot Upgradeable

Gunslinger Focus Tree

FOCUS TREE TALENTSUPGRADES
Open Fire UltimateFire twice
+5% Chance-to-Hit bonus
+10% Chance-to-Hit bonus
+15% Chance-to-Hit bonus
+20% Chance-to-Hit bonus
Fire thrice
Quick Draw Standard Talent25% Chance-to-Hit penalty increase
20% Chance-to-Hit penalty increase
15% Chance-to-Hit penalty increase
10% Chance-to-Hit penalty increase
5% Chance-to-Hit penalty increase
Restore 1 AP per kill
Keen Eye Passive+6% ranged Critical Chance
+9% ranged Critical Chance
+12% ranged Critical Chance
+15% ranged Critical Chance
+18% ranged Critical Chance
Onslaught PassiveNot Upgradeable

Heavy Focus Tree

FOCUS TREE TALENTSUPGRADES
Bulwark Ultimate16m Taunt with 4m area of effect, +2 defense for the turn
17m Taunt with 5m area of effect, +3 defense for the turn
18m Taunt with 6m area of effect, +4 defense for the turn
20m Taunt with 7m area of effect, +5 defense for the turn
22m Taunt with 8m area of effect, +6 defense for the turn
24m Taunt with 8m area of effect, +6 defense for the turn, Impervious, Immovable.
Unstoppable Standard Talent+2 stacks of Retaliation
+2 stacks of Retaliation with Damage +1
+2 stacks of Retaliation with Damage +2
+2 stacks of Retaliation with Damage +3
+2 stacks of Retaliation with Damage +4
+2 stacks of Retaliation with Damage +4, castable on ally
Conditioning PassiveMax Health +4
Max Health +8
Max Health +12
Max Health +16
Max Health +20
Heavy Armor Training PassiveNot Upgradeable
Intimidating Posture PassiveNot Upgradeable

Medic Focus Tree

FOCUS TREE TALENTSUPGRADES
Morale Boost Ultimate+4 stacks of Morale
+5 stacks of Morale
+6 stacks of Morale
+7 stacks of Morale
+8 stacks of Morale
+10 stacks of Morale
Combat Stim Standard Talent2 turns, Damage +2, Max Health +8
3 turns, Damage +2, Max Health +8
4 turns, Damage +2, Max Health +8
5 turns, Damage +2, Max Health +8
6 turns, Damage +2, Max Health +8
Strong Stimulant for full round, Damage +3, Max Health +12
Lifesaving Measures Passive+5% Medpacs restoration
+10% Medpacs restoration
+15% Medpacs restoration
+20% Medpacs restoration
+30% Medpacs restoration
First Responder PassiveNot Upgradeable

Scoundrel Focus Tree

FOCUS TREE TALENTSUPGRADES
Easy Mark Ultimate+2 Critical Damage
+3 Critical Damage
+4 Critical Damage
+6 Critical Damage
+6 Critical Damage, unlimited use
Identify Weakness Standard Talent12m range
16m range
20m range
24m range
28m range
2x Vulnerable, 28m range
Never Play Fair PassiveAssist Damage +1
Assist Damage +2
Assist Damage +3
Assist Damage +4
Assist Damage +5
Scoundrel’s Instinct PassiveNot Upgradeable

Scout Focus Tree

FOCUS TREE TALENTSUPGRADES
Ambush UltimateAdvantage raises Damage +2
Advantage raises Damage +2.5
Advantage raises Damage +3
Advantage raises Damage +3.5
Advantage raises Damage +4
Advantage raises Damage +5
Combat Recon Standard TalentRange 16m, area of effect 4m
Range 17m, area of effect 4.5m
Range 18m, area of effect 5m
Range 20m, area of effect 5.5m
Range 22m, area of effect 6m
Range 24m, area of effect 7m
Tactical Timing Passive20% Advantage chance
40% Advantage chance
60% Advantage chance
80% Advantage chance
100% Advantage chance
The Spotter PassiveNot Upgradeable

Sharpshooter Focus Tree

FOCUS TREE TALENTSUPGRADES
Precision Shot UltimateCritical Damage +10%
Critical Damage +20%
Critical Damage +30%
Critical Damage +40%
Critical Damage +50%
Zero In Standard Talent+3 stacks of Lethal, +15% Chance-to-Hit, +9% Critical Chance
+4 stacks of Lethal, +20% Chance-to-Hit, +12% Critical Chance
+5 stacks of Lethal, +25% Chance-to-Hit, +15% Critical Chance
+6 stacks of Lethal, +30% Chance-to-Hit, +18% Critical Chance
+7 stacks of Lethal, +35% Chance-to-Hit, +21% Critical Chance
+8 stacks of Lethal, +40% Chance-to-Hit, +24% Critical Chance
Pick Them Off Passive+5% Overwatch Chance-to-Hit, +2 Overwatch Damage
+10% Overwatch Chance-to-Hit, +3 Overwatch Damage
+15% Overwatch Chance-to-Hit, +4 Overwatch Damage
+20% Overwatch Chance-to-Hit, +5 Overwatch Damage
+25% Overwatch Chance-to-Hit, +6 Overwatch Damage
Sharpshooter Training PassiveNot Upgradeable

Soldier Focus Tree

FOCUS TREE TALENTSUPGRADES
Rocket Strike Ultimate12 Damage
16 Damage
20 Damage
24 Damage
28 Damage
34 Damage, applies Vulnerable
Brutal Strike Standard Talent12 Damage
13 Damage
14 Damage
15 Damage
16 Damage
18 Damage
Strength Passive+2 Melee Damage, +2m throwing range
+3 Melee Damage, +3m throwing range
+4 Melee Damage, +4m throwing range
+5 Melee Damage, +5m throwing range
+6 Melee Damage, +6m throwing range
Armsmaster PassiveNot Upgradeable

Those are the complete Focus Trees for every Specialization in Star Wars Zero Company.


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