Every Operator Specialization has a Focus Tree of skills that, while unlocked by default, need to be upgraded through the application of the Focus Points that are earned during missions in Star Wars Zero Company. These skills include the Standard Talent, the Passives, and the Ultimate for each tree in both the Primary and Second Specializations for Operators, both Custom and Exotic.
This guide is a complete listing of the Focus Tree upgrades for all Specializations available to custom Operators in Star Wars Zero Company.
Assault Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Sweeping Salvo Ultimate | 14 Damage, 12m range 15 Damage, 13m range 16 Damage, 14m range 17 Damage, 15m range 18 Damage, 16m range 20 Damage, 18m range, Critically Strike |
| Bull Rush Standard Talent | 8 Damage, +2 movement range 9 Damage, +3 movement range 10 Damage, +4 movement range 11 Damage, +5 movement range 12 Damage, +6 movement range 14 Damage, +8 movement range |
| Fleet of Foot Passive | +1m +1.5m +2m +2.5m +3m |
| Strike the Flanks Passive | Not Upgradeable |
Gunslinger Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Open Fire Ultimate | Fire twice +5% Chance-to-Hit bonus +10% Chance-to-Hit bonus +15% Chance-to-Hit bonus +20% Chance-to-Hit bonus Fire thrice |
| Quick Draw Standard Talent | 25% Chance-to-Hit penalty increase 20% Chance-to-Hit penalty increase 15% Chance-to-Hit penalty increase 10% Chance-to-Hit penalty increase 5% Chance-to-Hit penalty increase Restore 1 AP per kill |
| Keen Eye Passive | +6% ranged Critical Chance +9% ranged Critical Chance +12% ranged Critical Chance +15% ranged Critical Chance +18% ranged Critical Chance |
| Onslaught Passive | Not Upgradeable |
Heavy Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Bulwark Ultimate | 16m Taunt with 4m area of effect, +2 defense for the turn 17m Taunt with 5m area of effect, +3 defense for the turn 18m Taunt with 6m area of effect, +4 defense for the turn 20m Taunt with 7m area of effect, +5 defense for the turn 22m Taunt with 8m area of effect, +6 defense for the turn 24m Taunt with 8m area of effect, +6 defense for the turn, Impervious, Immovable. |
| Unstoppable Standard Talent | +2 stacks of Retaliation +2 stacks of Retaliation with Damage +1 +2 stacks of Retaliation with Damage +2 +2 stacks of Retaliation with Damage +3 +2 stacks of Retaliation with Damage +4 +2 stacks of Retaliation with Damage +4, castable on ally |
| Conditioning Passive | Max Health +4 Max Health +8 Max Health +12 Max Health +16 Max Health +20 |
| Heavy Armor Training Passive | Not Upgradeable |
| Intimidating Posture Passive | Not Upgradeable |
Medic Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Morale Boost Ultimate | +4 stacks of Morale +5 stacks of Morale +6 stacks of Morale +7 stacks of Morale +8 stacks of Morale +10 stacks of Morale |
| Combat Stim Standard Talent | 2 turns, Damage +2, Max Health +8 3 turns, Damage +2, Max Health +8 4 turns, Damage +2, Max Health +8 5 turns, Damage +2, Max Health +8 6 turns, Damage +2, Max Health +8 Strong Stimulant for full round, Damage +3, Max Health +12 |
| Lifesaving Measures Passive | +5% Medpacs restoration +10% Medpacs restoration +15% Medpacs restoration +20% Medpacs restoration +30% Medpacs restoration |
| First Responder Passive | Not Upgradeable |
Scoundrel Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Easy Mark Ultimate | +2 Critical Damage +3 Critical Damage +4 Critical Damage +6 Critical Damage +6 Critical Damage, unlimited use |
| Identify Weakness Standard Talent | 12m range 16m range 20m range 24m range 28m range 2x Vulnerable, 28m range |
| Never Play Fair Passive | Assist Damage +1 Assist Damage +2 Assist Damage +3 Assist Damage +4 Assist Damage +5 |
| Scoundrel’s Instinct Passive | Not Upgradeable |
Scout Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Ambush Ultimate | Advantage raises Damage +2 Advantage raises Damage +2.5 Advantage raises Damage +3 Advantage raises Damage +3.5 Advantage raises Damage +4 Advantage raises Damage +5 |
| Combat Recon Standard Talent | Range 16m, area of effect 4m Range 17m, area of effect 4.5m Range 18m, area of effect 5m Range 20m, area of effect 5.5m Range 22m, area of effect 6m Range 24m, area of effect 7m |
| Tactical Timing Passive | 20% Advantage chance 40% Advantage chance 60% Advantage chance 80% Advantage chance 100% Advantage chance |
| The Spotter Passive | Not Upgradeable |
Sharpshooter Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Precision Shot Ultimate | Critical Damage +10% Critical Damage +20% Critical Damage +30% Critical Damage +40% Critical Damage +50% |
| Zero In Standard Talent | +3 stacks of Lethal, +15% Chance-to-Hit, +9% Critical Chance +4 stacks of Lethal, +20% Chance-to-Hit, +12% Critical Chance +5 stacks of Lethal, +25% Chance-to-Hit, +15% Critical Chance +6 stacks of Lethal, +30% Chance-to-Hit, +18% Critical Chance +7 stacks of Lethal, +35% Chance-to-Hit, +21% Critical Chance +8 stacks of Lethal, +40% Chance-to-Hit, +24% Critical Chance |
| Pick Them Off Passive | +5% Overwatch Chance-to-Hit, +2 Overwatch Damage +10% Overwatch Chance-to-Hit, +3 Overwatch Damage +15% Overwatch Chance-to-Hit, +4 Overwatch Damage +20% Overwatch Chance-to-Hit, +5 Overwatch Damage +25% Overwatch Chance-to-Hit, +6 Overwatch Damage |
| Sharpshooter Training Passive | Not Upgradeable |
Soldier Focus Tree
| FOCUS TREE TALENTS | UPGRADES |
|---|---|
| Rocket Strike Ultimate | 12 Damage 16 Damage 20 Damage 24 Damage 28 Damage 34 Damage, applies Vulnerable |
| Brutal Strike Standard Talent | 12 Damage 13 Damage 14 Damage 15 Damage 16 Damage 18 Damage |
| Strength Passive | +2 Melee Damage, +2m throwing range +3 Melee Damage, +3m throwing range +4 Melee Damage, +4m throwing range +5 Melee Damage, +5m throwing range +6 Melee Damage, +6m throwing range |
| Armsmaster Passive | Not Upgradeable |
Those are the complete Focus Trees for every Specialization in Star Wars Zero Company.















