Salem is a MMO developed by Seatribe and is being published by Paradox Interactive. It also features a persistent game world. Björn Johannsen talks a lot more about the game in this dev diary.
Salem is set in a fantastical New England and offers free form massively multiplayer gameplay in a persistent, mutable and online world. With players taking the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New, Salem provides them with unique crafting, farming and building systems inspired by 17th century alchemy.
Cast in a mold of cute-gothic Salem’s lighthearted art style makes for the perfect contrast to the otherwise grim realities of open player-versus-player combat and permanent death. Experience Squonks, Hidebehinds, Witchcraft and the fullest freedom of a sandbox conceived in Liberty.
Tell us what you think in the comments section below.
Share Your Thoughts Below (Always follow our comments policy!)