“EMOTIONAL” EXPERIENCE
Josef Fares’ last game, Brother: A Tale of Two Sons was a deeply moving experience that hit a lot of the right emotional and storytelling notes, and though A Way Out is clearly a very different kind of experience, Fares and his team are still aiming to tell an emotional and moving story. It should be interesting to see just how well the game will manage to achieve those goals, especially given the fact that there’s a lot of emphasis on action as well.
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