A Way Out Dev – ‘I Don’t Really Give A F**k About The Market’

"This is the vision; this is what the game is."

Posted By | On 13th, Dec. 2017

A Way Out‘s Josef Fares has delivered one of the most rousing gaming experiences of the last few years with Brothers: A Tale of Two Sons, and he looks set to repeat the feat with the upcoming A Way Out, a unique story driven co-op game. A Way Out is unabashedly and unapologetically a co-op game- there is no way to play it by yourself. And even though you can play it co-op online with a friend even if said friend doesn’t own a copy, it’s a setup that can potentially alienate the market.

Is that not something that Fares was worried about, creating a game that was so rigidly sticking to its vision that it might alienate players? Speaking exclusively to GamingBolt, Fares responded to that notion.

Don’t get me wrong, but I don’t really give a f**k about the market,” he laughed. “I’m a passion driven man, and if this feels right, this is what it’s going to be. Even if someone tells me, ‘you will sell five million units more if you do this’, I will say ‘no, I don’t care.’ This is the vision; this is what the game is. It’s about a split screen experience, the vision is about that story for two players. That’s what it’s designed to be from the get-go, from day one. It was never a single player game. So, that pretty much makes it very unique, it hasn’t really been done before. Most games are single player and then go to split screen. For me it was important to say, ‘no, split screen from day one. That’s it.’”

Fares went on to add that while he cares about the money, he is more worried about meeting his creative and artistic vision for what he thinks the game is. While financial constraints are a real thing, for him, meeting his artistic vision is important, too.

“Developers always make choices based on what the game’s vision is, and never based on economics or stuff like that,” he said. “I’m not saying I don’t care about money. Of course we need money to make a game. But I’m just saying, for me it’s important to follow what you believe in.”

In the end, I have to admire his tenacity and his drive to stay true to his own vision- and given the ability for players to play the game co-op even if they or their friends don’t own a copy, I hope it can overcome the natural resistance it might have otherwise met in the market.


Tagged With: , , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Hello Neighbor 3 Announced

Hello Neighbor 3 Announced

The stealth survival horror sequel will once again take players to the eerie town of Raven Brooks for yet anot...

Nintendo and The Pokemon Company Are Seeking an Injunction Against Palworld and Payment from Pocketpair

Nintendo and The Pokemon Company Are Seeking an Injunction Against Palworld and Payment from Pocketpair

Palworld developer Pocketpair has revealed details regarding Nintendo's patent infringement lawsuit against th...

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

PS5 Pro Pre-Orders Were “Slightly Stronger” Than PS4 Pro

"The product is performing slightly stronger than the pre-orders of the PS4 Pro during the same period," says ...

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

PS5 Pro’s Pricing “Has Not Had a Negative Impact” on Sales – Sony

"Hardcore users are the target of this hardware," says Sony president, CFO, and COO Hiroki Totoki.

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...