Ace Combat Assault Horizon Online Modes Detailed, Co-Op Screens Released

Posted By | On 04th, Oct. 2011

With Ace Combat Assault Horizon flying into stores next week on October 11, Namco Bandai has reveaed new details about the four online modes available in the game: CO-OP, Capital Conquest, Deathmatch and Domination.

In Capital Conquest, the following rules can be set up / adjusted:

• Map: Washington D.C., Paris, Moscow, Miami, Tokyo (DLC), Hawaii (DLC)
• Time limit: 10min. / 15min. / 20min. / 25min. / 30min.
• Players: 4vs4 (one squadron in team) / 8vs8 (two squadrons in team)
• Selecting teams: Automatic / Manual (if manual is chosen, the players can choose their squadron)
• HQ durability: High / Medium / Low
• AI aircraft: ON / OFF (When ON is selected, AI aircraft will be put into play)
• Aircraft limitation: (Can limit the aircraft usage of Jet fighter / Multirole / Attacker / Attack helicopter)
• Skill usage: With skill / Without skill

Co-op Multiplayer

In CO-OP mode, players team up with friends to take on deadly AI opponents. A total of eight missions from the Campaign mode have been specially re-designed and optimised for CO-OP play to maximise the enjoyment for 2-3 players sharing the adrenaline-pumping fun online.

Deathmatch 

1. Death match battles are for 2 to 16 players
Everyone other than the player is an ‘enemy’.
Everyone shoots down as many other players as they can to determine win / loss and rankings.

2. Two styles of play available: a Kill Points system in which victory is determined by “points” set for each aircraft,
and a Kill Count system in which victory is determined purely by the number of kills
Similar to “Capital Conquest” and “Domination”, matches can be enjoyed under a variety of rules, including aircraft selection restrictions and turning skills ON / OFF.
> Kill Points System → Aircraft have a range of points from high to low, making aircraft selection an element of strategy.
> Kill Count System → The points for all aircraft are the same, making the battle purely about aircraft capabilities and player skill.

3. After being shot down you are returned to the Sortie Screen. There you can choose to sortie again in a different aircraft, recover from all damage and replenish ammunition.
After being shot down you are returned to the Sortie Screen to respawn.
You can respawn from specified respawn points.

4. The match ends when a player reaches a preset amount of points or kill count, or when the time limit is reached.
The match ends when a player reaches the preset amount of points or when a player reaches a preset number of kills.
If the time limit is reached before anyone achieves the preset amount of points or kill count, then the match ends and the point / kill count rankings are calculated.
As this is a free for all, each player is ranked individually from 1st to 16th.

Domination

1. Players are divided into multiple teams and compete to occupy bases on the map within a fixed time limit.

2. Capture a base and obtain Occupation Points at fixed time intervals. The team that earns a certain number of points wins.
All bases that can be occupied start with neutral status. Teams then compete to occupy them.
If neither team wins within the time limit, the team with more Occupation Points wins.

3. When the player’s aircraft or allied aircraft stay above a neutral base, the Occupation Gauge will increase.
When the Occupation Gauge is full, that base will be considered ‘Occupied’ and allied ground forces will be placed within it.
Once a base is occupied, enemy teams will have to destroy all of the TGTs inside it to return the base to neutral status.

4. Respawning allows you to sortie again in a different aircraft, recover from all damage and replenish ammunition.
Unlike Capital Conquest matches, there are no respawn bases (you don’t gain or lose respawn positions).
Respawns occur at preset locations.

In addition to the online modes, they have also released new screens for the co-op modes. Check them out below.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...