The new generation of graphical APIs is here- both, DirectX 12 and Vulkan look incredible, and look like they will be able to extract far better and more impressive performance from games than anything before. At this year’s Game Developer’s Conference, AMD is promising that it will share its insights on these two new APIs with developers, presumably demystifying them in the process.
“Vulkan and DirectX 12 are new, low-level APIs which require developers to think about graphics in a new way,” AMD says. “In many cases game engines need to be restructured to take advantage of low-level parallel submission, asynchronous execution and new state & resource handling features provided by the API. In this lecture, these new concepts will be reviewed and we will take a look at how launch titles successfully handled the transition to the new APIs. The presentation will include useful insights gained while developing the first wave of Vulkan & DirectX 12 titles.”
Hopefully, this kind of a presentation will spur more adoption of these APIs by third party developers- so far, in spite of all the hype surrounding them, not many DirectX 12 or Vulkan games really exist.