ARMS Update 3.2 Now Available, Adds Replays, Achievements, and Character and Arms Balance Fixes

This is a pretty hefty update.

Posted By | On 18th, Oct. 2017

Nintendo’s post launch support for ARMS has been admirable, just like their post launch support for Splatoon and Splatoon 2. And now, the latest big update for their Switch exclusive fighting game, ARMS 3.2, is available.

This update actually brings a lot to the table- it continues to tweak the game’s controls, which were eccentric and controversial for a lot of fans (a previous update added the option to remap controls); it adds replays, and it also adds a brand new in game achievements system (which is a bit sad, because it does seem to indicate that Nintendo might not be working on a system-wide achievement system- at least not any time soon).

There are also a lot of character and ARMS specific balance patches and fixes. The patch notes for this update are hefty- so make sure to check them out for yourself below (and check out the character specific updates on Nintendo’s website). ARMS is available exclusively on the Nintendo Switch.

Added new “Badge” feature.

  • Receive neat badges as a reward for fulfilling certain conditions.
  • Wear your favorite badge and show it off to your opponent.

Added new “Recent Replays” feature.

  • Select from a list and view replays of past matches.
  • Replay data is automatically deleted when necessary, starting with the oldest data.
  • Also, future ARMS updates will cause all replay data from past versions to be deleted.

Other:

  • During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
  • During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
  • Adjusted the abilities of certain fighters and ARMS as follows.

Tagged With: , ,

Keep On Reading!

Dead or Alive 6 Last Round Review – One Fight At A Time

Dead or Alive 6 Last Round Review – One Fight At A Time

With no meaningful modern improvements to its online modes, this is easy to skip if competitive play is what m...

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

GTA 6’s NPC AI Could Be Rockstar’s Next Big Open-World Breakthrough

Leonida’s looking like a place where anything can happen, and in a franchise like GTA, that’s always a goo...

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

Resident Evil 5 and 6 Remakes Sound Easy – Until You Think About It

With Resident Evil’s remakes doing as well as they have alongside a new mainline entry in Requiem, you might...

Call of Duty: Modern Warfare 4 Ad Claims it is “Not on Xbox Game Pass This Year”

Call of Duty: Modern Warfare 4 Ad Claims it is “Not on Xbox Game Pass This Year”

The ad, which has since been removed from Meta's Ad Library, wanted to promote pre-orders by mentioning the la...

GTA 6 Is Turning Basic Game Ownership Into a Big Deal

GTA 6 Is Turning Basic Game Ownership Into a Big Deal

The physical and resale market for games has declined over the years. So why is GTA 6's lack of a disc causing...

Grand Theft Auto 6 Pre-Orders Top PS5 Sales Charts Across All Regions

Grand Theft Auto 6 Pre-Orders Top PS5 Sales Charts Across All Regions

The $100 Ultimate Edition of GTA 6 has proven to be quite popular, with every region opting to buy it over the...