Ubisoft has released patch notes for Title Update 1.0.2 of Assassin’s Creed Mirage, which goes live today at 7 AM PT/10 AM ET. It ranges from 4.04 GB on Xbox One to 5.44 GB on Xbox Series X/S, though it’s included in the 41.6 GB that PC players already downloaded.
The update addresses several gameplay bugs, such as elevators killing Basim or Shards not properly being awarded. Enemies should also properly take fall damage, while auto-loot will work irrespective of how you kill them. The Sand Outfit, one of many obtained in-game, will also prevent Basim from dying when two enemies simultaneously deal fatal damage.
Other issues like invisible collision on some objects in the city, NPCs not staying stationary on boats and continuing to sail, and more have also been addressed. Check out the rest of the Title Update notes below.
Assassin’s Creed Mirage is out today for Xbox One, Xbox Series X/S, PS4, PS5 and PC. You can check out our review here.
AC Mirage Title Update 1.0.2 – Release Notes
- Title update 1.0.2 for Assassin’s Creed Mirage will be deployed on all supported platforms tomorrow, Oct 5 @ 1400 UTC / 03:00 PM UK / 10:00 AM ET / 7:00 AM PT
Patch Sizes:
- Xbox Series X|S: 5.44 GB
- Xbox One: B : 4.04 GB
- PlayStation 5: 2.18 GB
- PlayStation 4: 5.40 GB
- PC: 0GB (TU 1.0.2 is included in the 41.6 GB game files ahead of Oct 5.)
Gameplay
Addressed:
- Elevators would kill Basim.
- Shards were not properly awarded.
- End Game rewards are now properly awarded after finishing the game.
- Enemies now properly take damage from falling.
- Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
- Players will not lose control of Basim after Fast Traveling.
- Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.
- The “Sand Sword” perk now properly heals Basim when killing an enemy.
- While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.
UI
Addressed:
- Quest markers no longer disappear after performing a save/load action.
- English language option now properly appears only once in menus
- Instances of misplaced or wrong UI displayed.
World
Addressed:
- NPC on boats will continue to sail and not stay stationary.
- NPC’s drinking animation fixed.
- Removed invisible collision for some objects in Baghdad.
Quests
Addressed:
- NPC detection has been improved during the Gilded Butterfly quest.
- Forty Thieves quest items rewards are not visible in game.
- Eavesdrop lines now properly play.
- Baghdad Bound – Could not interact in the Harbiyah Bureau if the investigation board was opened too quickly after the Dialogue Scene.
- Den of the Beast – Could not interact with Ali properly in the “Speak with Ali” objective.
- To Catch a Demon – Could not interact with the Tool Wheel or World Map if detected by enemies while interacting with clues.
- Gilded Butterflies – Fighting during the “Great Auction” would break the quest flow.
- The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
- The Serpent’s Nest – Dialogues now trigger correctly for Basim.
GRAPHICS, ANIMATION, AND PERFORMANCE
Addressed:
- Numerous graphics, environment or VFX improvements.
- Multiple stability improvements.
- Enemies and bosses having anormal poses.
- Unnatural animations for Basim and/or Nehal.
- Refresh Rate settings will now display proper information.
- Animations for takedowns are more polished.
- Placeholder lines/dialog appearing for too long are now removed.
- Fixed conditions in which cinematics were not displaying carried objects.
- Setup optimization for ultrawide and multiscreen modes.
- Settings are now persistent on Luna.
MISCELLANEOUS
- Improved OWO Haptic Suit support.
- PS4 update history will now be populated.
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