Assassin’s Creed Odyssey New Combat Details: Defensive Options, Gear Screen, And More Revealed

Ubisoft have released a new video explaining the game's combat.

Posted By | On 12th, Aug. 2018

Assassin's Creed Odyssey (10)

Assassin’s Creed Origins completely revamped the combat of the series, and this year’s Odyssey is going to build on that new foundation. While the system will remain the same as last year’s game at its core, its making several changes and enhancements to provide players more mobility, agility, and customization. Ubisoft have now released a new video talking about how they’re doing that exactly.

In this video (which you can view below), game director Scott Phillips explains that though the protagonist is a Spartan, their fighting style is a little different from what one usually associates with Spartan warriors. That’s, of course, because the protagonist is a mercenary. In keeping with Odyssey’s central hook of providing more choices to its players, combat will have a lot more customization and variety than it did in Origins.

That comes through the combat’s three main branches, with one of them focusing on stealth, the other on direct melee combat, and the other on ranged combat (you can get more details on the latter in this report we wrote last week). Weapons and gear are, of course, upgradeable, and though the player character will no longer be equipped with a shield, you can still block and parry attacks with your weapons.

You can get more details on the combat system in the video below. Assassin’s Creed Odyssey launches on October 5 for the Xbox One, PS4, and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...