Ubisoft’s Assassin’s Creed Origins has received another update, bringing the PS4 version up to version 1.05 and weighing 1.3 GB. It will be releasing for Xbox One on November 20th with more information on the PC update coming when it’s available.
The update tweaks quite a few things like the difficulty of enemies in Hard Mode. If they’re below your level, they’ll pose more of a challenge than before. Other gameplay changes include the ability to toggle Bayek’s hair and beard selection, improved animations and navigation for the man, better shield stance behaviour when in a vehicle or on a mount and improved reactions and navigation from NPCs and animals.
Assassin’s Creed Origins has received a number of updates including a limited time event called Trials of the Gods that allowed players to battle against Anubis and gain some special loot as a prize. Some updates seem to have affected the game’s overall visual fidelity and it remains to be seen how Ubisoft will fix it. Check out the full patch notes here and some highlights below.
Patch Highlights
- Ambush at Sea – The issue that caused for some save games to be corrupted was fixed and the mission is now available to players again
Note: The mission should reappear on the map after a reboot of your system. Be sure to be connected to the online services while starting the game. - Difficulty – Enemies of a lower level than the playable character are now more challenging in Hard Mode.
- Beard/Hair Toggle: Selected preference of beard/hair will remain saved now
- Added support for Keyboard and mouse controls
[Shift]+[Z] – Hair
[Ctrl] + [Z] – Beard - Performance and Stability improvements on all platforms
System
- Improved performance and stability
- Fixed some infinite loading and black screen hang
- [PC] Fixed hardware performance metrics for Radeon R9 2xx series
- [PC] Fixed several Ultra HD monitor, multi-monitor mode, and multi GPU mode issues
- [PC] Fixed infinite saving occurring in Photo Mode when anti-aliasing option is Off
Graphics & Audio
- Improved Sandstorm ending visual
- Fixed some level of detail issues in the world and for some NPCs
- Fixed an issue that could prevent the call mount whistle from playing
- Fixed an issue that could cause music tracks to overlap
- [Xbox One X][PS4] Revised the default Luminance value in the HDR settings
- [PC] Temporarily deactivated spatial sound support to resolve issues with some USB headsets
- [PC] Fixed the functionality of the Field Of View option during the Benchmark session
World
- Improved appearance of the water in caves
- Removed some invisible collision in Siwa
- Fixed various issues with the spawning of boats
- Fixed a lighting issue in the Sunken Temple of Sarapeion
- Fixed some floating NPCs, floating rocks, and other floating objects
- Fixed various texturing issues
Gameplay
- The selected cheat option for Bayek’s hair and beard will now remain saved
- Improved various animations on the playable character
- Improved the navigation of the playable character
- Improved shield stance behavior while on vehicles or mounts
- Improved NPCs and animals reactions and navigation
- Improved Raging Axe’s boss fight behavior in Arena
- Improved spawning delay on loot bags when killing NPCs
- Improved shield charge behavior
- Improved Follow Road mode
- Revised fire damage taken by the playable character
- Revised poison propagation
- Made enemies of lower level than the player more challenging in Hard Mode
- Fixed some loading issues while using Senu
- Fixed some issues preventing the playable character from interacting with loot bags
- Fixed an issue that allowed thrown torches to inflict poison or bleed effect
- Fixed spear fight animation against some enemies
- Fixed an issue with loot bag spawning in shallow water
- Fixed an issue preventing crocodiles from being damaged while in water
- Fixed an issue with the activation of slow-motion
- Fixed various issues causing the playable character to be stuck
- Fixed some camera clipping issues
- Fixed some issues preventing bows to automatically sheathe
- Fixed an issue where counterweights could remain stuck on the ceiling in the Tomb of Sneferu
- Fixed an issue that could prevent Overpower Chain Throw from being used
- Fixed an issue that could prevent Chain Attack from dealing damage when a spear is equipped
- Fixed an issue that could prevent the player from interacting with the entrance of “Eesfet Oon-m’Aa Poo”
- Fixed issue preventing Senu’s perception range from being taken into account when loading a save game
- [PC] Fixed movement issues in Walk mode
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