“The curious will be rewarded in our game,” says narrative director Darby McDevitt.
Though the series is still grounded in history, Assassin’s Creed has been leaning more heavily on mythological elements with recently instalments, especially with Assassin’s Creed Odyssey and its Fate of Atlantis expansion. That’s something that the upcoming Assassin’s Creed Valhalla will continue to do as well.
Recently, a new trailer of the game focused on exactly that, showcasing some of the mythological creatures and entities Eivor will be crossing paths with through the game, from the massive wolf known as the Black Shuck, to the three mystical beings known as the Daughters of Lerion, to the famous Viking warriors and followers of Ragnar Lothbrok known as the Lost Drengr.
During a recent interview with GamesRadar, narrative director Darby McDevitt spoke about the mythological side of things in Assassin’s Creed Valhalla, saying that the game’s world is full of fantastical elements borrowing from both British and Nordic folklore and mythologies, and curious players who go off the beaten path will be rewarded with several interesting stories and discoveries.
“We put a lot of care and effort into rewarding people who just want to get off the beaten path,” McDevitt said. “For certain there are lots of main path quests in our game, there’s a lot of heavy narrative. But there also a lot of world dressing, a lot of storytelling that goes on behind the scenes and behind closed doors. You’ll have to look for it and search for it. The curious will be rewarded in our game.”
Assassin’s Creed Valhalla will be releasing for PS4, Xbox One, PC, and Stadia on November 17. It will also be available for PS5 and Xbox Series X when the two consoles launch.
Not that long ago, we also got the chance to ask McDevitt several questions about the game. You can read our interview with him through here.