Batman Arkham Knight: Combat Gameplay Mechanics Detailed

Rocksteady on what players can expect from the game's combat.

Posted By | On 01st, Mar. 2015

Batman Arkham Knight

While Batman is busy working his way further up the ladder of becoming the total badass we already know he is thanks to that new rating and getting set to tackle a torrent of baddies straight from the pages of his history, not to mention a mystery figure, Rocksteady Social Marketing Mangager Gaz Deaves has given us some cool new information on the the game’s combat mechanics.

Speaking about what it is to play a Rocksteady Batman game, Deaves talks about how combat (now more than ever) ties into how our hero operates. He said, “We’ve got one central goal that unites everything we do at Rocksteady: make the player feel like they are the Batman. FreeFlowCombat is a big part of creating that feeling, and we’ve spent a lot of time looking at ways to supercharge that experience for the player.”

“So this time around you can use parts of the environment against your enemies, like dropping a ceiling light on a thug’s head or pulling an air conditioning unit off the wall for a quick knockout. This opens up a positional element to the gameplay, because if you’re paying attention to the environment you can use it, too.”

The M rating that Arkham Knight has received has implications in the gameplay department too, so it would seem. For those versed in certain comic and visual novel lines, it’s well documented that Batman doesn’t shy away from (literally) cracking a few skulls.

Speaking about the newly reformed combat and how it allows Batman to turn his aggressors weapons against them, he said “We’ve also introduced a weapon steal system, allowing Batman to confiscate enemy weapons like lead pipes, and turn those weapons against the thugs. Batman has always been a fighter who can use his brain just as well as his fists, and it felt very natural for us to build new moves like these into freeflow combat.”

“From a production standpoint, the game has been in development for over three years, so this final stage is all about polishing the experience to the point where we’re happy handing our baby over to the fans.”

The hype, is very real.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars Outlaws Title Update Adjusts Wanted Difficulty, Improves Speeder Travel and Stealth

Star Wars Outlaws Title Update Adjusts Wanted Difficulty, Improves Speeder Travel and Stealth

Hostile areas in the open world now offer more auto-save opportunities, and enemy NPCs feature improvements to...

Dragon Age: The Veilguard Launch Trailer Prepares for War

Dragon Age: The Veilguard Launch Trailer Prepares for War

The long-awaited sequel to BioWare's Dragon Age series is almost here, launching on October 31st for Xbox Seri...

Super Mario Party Jamboree Enjoys Bumper Japanese Launch with Over 227,000 Units Sold

Super Mario Party Jamboree Enjoys Bumper Japanese Launch with Over 227,000 Units Sold

The newest entry in the series has seen a far bigger launch in Japan than both previous Mario Party releases f...

Yooka-Replaylee is Coming to PS5, Xbox Series X/S, and Nintendo Platforms

Yooka-Replaylee is Coming to PS5, Xbox Series X/S, and Nintendo Platforms

The Yooka-Laylee remaster will also be playable for attendees of EGX London 2024 from October 25th to 27th.

Helldivers 2: Truth Enforcers Premium Warbond Goes Live on October 31st

Helldivers 2: Truth Enforcers Premium Warbond Goes Live on October 31st

The Ministry of Truth lends its arms and armor to the Helldivers, with a new pistol, shotgun, SMG, and more aw...

Sniper Elite: Resistance Deluxe Edition Includes 2 Days Early Access, Season Pass Detailed

Sniper Elite: Resistance Deluxe Edition Includes 2 Days Early Access, Season Pass Detailed

The Season Pass includes three post-launch bundles that add new missions to the campaign, weapon packs, and co...