Season 1: Zero Hour for Battlefield 2042 went live last month, introducing some new content and much-needed fixes for the game. DICE has announced that Update 1.1.0, the first major update for the season, is going live later today, and it offers some new XP events, vehicle balance changes, and more. The DMRs are also getting rebalanced to increase their “long-range combat value.”
Fans of Battlefield Portal also have plenty to look forward to with new Air Superiority and Ground Superiority presets. The vehicle count in both can be adjusted. There are also four extra-small layouts for Battle of the Bulge, El Alamein, Kaleidoscope and Manifest which are good for Team Deathmatch and Free-for-All.
Other improvements have been made to the Kill Card which provides information on the killer. Assists will also not show on the same if none were involved in scoring a kill. For more details on the update, check out some of the patch notes below and the full notes here. The next major update is currently planned for August and offers “further fixes and changes.” Stay tuned for more details in the coming month.
Update #1.1.0
Changelog
General
- A new widget has been added to the Main Menu which shows how many friends are currently online. You’ll now also see the number of online friends directly in the Social tab.
- Voice Chat options now show you which device is being used for voice input
- Resolved some instances where Controllers would not provide input when launching the game
- You will no longer get stuck at the “party leader selects game” screen in the lobby when the party leader has already entered the next game. Friends stick together!
- You’ll no longer see Unassigned or Not Set text in menus when using an alternate controller scheme
- A Party Leader icon has been added to the Social menu
- Camera settings for Vehicle 3rd person Field of View now apply immediately without having to cycle through camera options again
- Changing Squads while in a party now automatically sets your VoIP setting to Party
- The Kill Log sometimes didn’t show all kills made when “Show Kills Made” setting was to ALL. It now properly shows all kills.
- Weapon Charms should now always be visible on weapons while scrolling through the menu
- Bonus Missions now show the correct expiration time
- End of Round visuals for Battle Pass rewards are no longer missing after playing a Portal match
- The Zoom button now functions correctly when previewing Charms in the catalog
- Zooming in/out has been made smoother while in preview menus
- Fixed overlapping icons in Tags for players you’ve taken down
- Completed Challenges that previously didn’t give out their reward should now retroactively grant them
- Further new XP events have been added:
– New Pilot Kill Bonus Event – triggers alongside you snipe and kill the pilot of an air vehicle
– New Disarming Mine Event – triggers when you disarm an enemy AT Mine using Interact
– Repair Assist – triggers when someone in a vehicle you recently repaired kills an enemy with that vehicle - Reduced XP reward of Spot Assists to 10 XP
- How Players of the Match are selected is now more consistent
- Player Icons and Healthbars now update faster when their state changes
- Made various changes to smooth out the overall camera experience
- The Kill Card has received several improvements:
– List of nearby or incoming receivers is now visible on the Kill Card alongside information about the killer
– If there are no assists involved in a kill then assist will not show on the Killcard
– There is now an animation for when the Killcard is showing on screen or when hiding or skipping it
Battlefield Portal
- New game presets Air Superiority and Ground Superiority have been added to the Web Builder
- You are able to adjust vehicle count in Air Superiority and Ground Superiority game modes
- AI Soldiers are now better at climbing ladders across Classic era maps
- Underbarrel attachments can now be resupplied as expected by Ammo Crates
- Added Ranger to Restrictions tab
- Teleportation action block now works inside HQs
Audio
- New and unique character voices have been added for:
– Battlefield 1942 British Engineer
– Battlefield 1942 American Anti-Tank
– Battlefield 1942 German Engineer (aka Günter) - Additional voice over lines have been added for Bad Company 2 and Battlefield 3 non-squad soldiers
Maps
- Added 4 extra-small layouts for existing maps (Battle of the Bulge, El Alamein, Kaleidoscope and Manifest). These are suitable for creating new Vehicle TDM experiences, but they’ll also work with Team Deathmatch and Free-for-All modes
- Several fixes have been made across Classic era maps to resolve terrain, prop and collision issues
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