Battlefield 2042 – Update 3.1.2 is Live, Adds More Weapons to Battlefield Portal

The heftier Update 3.2.0 arrives later this month and finally sees the return of Classes and the revamp of the Breakaway map.

Posted By | On 17th, Jan. 2023

Battlefield 2042

DICE has released a new update for Battlefield 2042 as Season 3: Escalation continues. Update 3.1.2 fixes several issues and adds new weapons to Battlefield Portal. These include the Mk VI Revolver, Gewehr 43, Gewehr 43 ZF4, M1 Garand Sniper, No 4, and the Sten.

Other new features include Spearhead being available in several Official Templates in Battlefield Portal’s Web Builder. This means it’s available with Conquest Hardcore, FFA and Team Deathmatch for players to customize. Issues that have been fixed include one where Specialists weren’t rendering correctly during insertion phases when a match begins.

Players should also see Vehicles with Active Protection Systems intercepting Sundance’s Anti-Armor Grenade. Check out the full patch notes below for more details. Update 3.2.0 is out later this month and sees the addition of Classes along with the revamp of Breakaway. Head here for more details.

Battlefield 2042 is available for Xbox One, Xbox Series X/S, PS4, PS5, and PC.

BATTLEFIELD 2042 UPDATE #3.1.2

Changelog

Battlefield Portal

  • Spearhead is now available on multiple Official Templates in the Web Builder, such as Conquest Hardcore, FFA and Team Deathmatch

Maps

  • Spearhead: Resolved an instance of clipping with the camera during the insertion phase at the start of a match

Specialists

  • We have fixed an issue where Specialists were not rendering correctly during the insertion phases at the start of a match, sorry for giving you a fright
  • Sundance: Anti-Armor Grenade’s are now correctly intercepted by Vehicles that have Active Protection Systems triggered
  • Crawford: Resolved an issue where there was no iconography to display the progression of overheating while using the Mounted Vulcan Stationary Minigun

Vehicles

  • 50MM Cannon Pod Ammo on Transport Air Vehicles increased from 8 -> 10
  • Resolved an issue where for a brief period of time, the EMKV90-TOR’s turret speed would be slowed after firing with the HHV-EMG Maul Primary Weapon

Weapons

  • Fixed some cases of recoil compensation not being consistent upon firing for prolonged periods of time
  • Damage for the Rorsch MK-4 has been reduced against Vehicles while in the High Power Capacitor variant of the Weapon (Single Shot), this change is to ensure that the Rorsch is able to assist in taking out some vehicle targets however isn’t the predominant way to take out targets as has been previously witnessed.
    – Heavy vehicles now take approximately 50% less damage
    – Light vehicles now take approximately 25% less damage
    – High Power Capacitor Charge Up increased from 0.8 -> 1 second
  • Damage for the MCS-880 has been improved for Close Range scenarios, bringing it in line with other Utility Weapons such as the 12M Auto and NVK-S22.
    – Damage per pellet has increased from 8 -> 15 at a range of under 20 meters with Default Buckshot rounds (#01 Buckshot)
  • NVK-P125 Bursts per Minute increased from 150 -> 160, this should now align with the intended tempo of the weapon

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