A graphical powerhouse
Sure we’ve already touched on BF3’s awesome animations, but have we also taken the time to admire the scenery? Damn, it looks good. The lighting possibilities offered by the new and improved Frostbite 2 engine help the game’s settings really stand out. Let’s hope the game isn’t too challenging, as I get the feeling I’ll be too distracted by the game’s awesome visuals to focus properly on what I’m shooting.
More perks than ever before
The announcement of the physical warfare pack on offer to those who pre-order at selected retailers has met with criticism for giving some players an early advantage. I don’t wish to step into that particular minefield of a debate here, but there is an interesting element of the pack that deserves your attention. The pack includes, not only the DAO-12 shotgun but also, flechette ammo for the DAO that can tear through light cover. The notion of new bullet types on this scale is an indicator of the kinds of new and intricate perks we can see unlocking in the game’s new levelling up system. Expect greater class customisation than in previous BF games.
Appetite for destruction
I hate the Bad Company games. A big claim I know, but they’ve almost entirely ruined other shooting games for me. I’m chasing down some fools in Crysis 2, but all I can think of is “why can’t I blow a whole through the wall they just ran behind?” Well, as in the Bad Company games, you can do this in BF3. It doesn’t stop there though. With the new version of the Frostbite engine in tow, destructible environments will reach a whole new zenith in BF3. From bullet fire chipping concrete to whole buildings falling at the touch of a well-placed C4 explosive, you’ve got a whole lot of game-changing realism to look forward to when Battlefield 3 launches in this fall.
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