Significant weapon balancing changes and bug fixes are also going to be included.
Next week sees DICE beginning their post-launch support plans for Battlefield 5, with Chapter 1 of Tides of War, called Overture, releasing on December 4. And while it will be bringing things such as a new map and a new War Story, DICE will also be rolling out a pretty major update that introduces balancing changes and several fixes, among other things.
Over on Reddit, DICE’s global community manager Dan Mitre has posted a lengthy “sneak peak” post that looks at the changes that will be made with the update next week. One of the most major things that DICE has been planning on doing is making changes to TTK and TTD, but DICE has confirmed that that won’t be happening with the next update.
Revive mechanics are among the things that will be tweaked with the update, though. Essentially, there will be shorter delays after the revive animation for both players involved, which means reviving is going to be faster. The Medic class will also be receiving some weapon balancing changes to make it more effective at close range with SMGs, with increased muzzle velocity and reduced bullet drag, increasing the 5-hit kill range of SMGs from 25m to 30m, and improving the sustained fire accuracy of SMGs while aimed and stationary.
On top of that, there will also be several weapon balancing changes with the upcoming update, while various aspects of the UI and the Spectator Mode will also be fixed. You can take a look at some of the changes being made in the update below. For full details, head on over here.
Decreased M1928A1 maximum damage to 25.1 (previously 30)
Increased the 3 hit kill range of the Gewehr 1-5 to 30 meters (previously 25 meters)
Increased maximum damage for the Sturmgewehr 1-5 and StG 44 to 25.1 (previously 24)
Reduced the range at which the Turner SMLE can kill with one headshot and one body shot to 30 meters (previously 35 meters)
Increased the 4 hit kill range of all assault rifles, LMGs, MMGs and SMGs to 10 meters (previously 9 meters) to make close quarter damage more reliable
Increased all SMG 5 hit kill range to 30 meters (previously 25 meters)
Slightly extended pistol damage drop-off distances
Bolt actions no longer deal slightly reduced damage when hitting the lower body or upper arms, this means the minimum damage will never go below 55 damage.
Increased horizontal recoil of the KE7 to 0.45 (previously 0.36)
Increased horizontal recoil of the M1907 SF to 0.41 (previously 0.39)
Decreased horizontal recoil of the STEN to 0.38 (previously 0.4) and increased the efficacy of the Ported Barrel specialization
Increased the effect of the Slings and Swivels specialization. Switching to your primary weapon is now an additional 50 ms faster for all weapons and firing after sprinting is allowed an additional 16 ms earlier for bolt actions, assault rifles, semi auto rifles and SLRs
Changed the specialization for the KE7. Recoil Buffer has been removed. Quick Aim has been added. Specialization tree has been reordered
Increased the reload speed of the KE7. Base reload time is now 3.55 s (previously 3.75 s)
Increased the reload speed of the MG34 with the double drum magazine. Tactical reload is now 3.7 s (previously 4 s) and empty reload is 5.083 s (previously 5.5 s)
Increased the reload speed of the M1907 SF. Tactical reload is now 2.7 s (previously 2.9 s) and empty reload is 3.3 s (previously 3.5 s)
Improved sustained fire accuracy of SMGs while aimed and stationary
Decreased sustained fire accuracy of assault rifles while aimed and moving
Increased muzzle velocity of all SMGs as follows:
MP34: 495 m/s (previously 450 m/s)
MP34 (High Velocity Bullets): 560 m/s (previously 520 m/s)
STEN: 495 m/s (previously 430 m/s)
MP40: 455 m/s (previously 400 m/s)
EMP: 420 m/s (previously 380 m/s)
MP28: 345 m/s (previously 320 m/s)
Suomi KP/-31: 330 m/s (previously 300 m/s)
M1928A1: 330 m/s (previously 280 m/s)
Decreased drag of SMG bullets from to 0.005 (previously 0.007) for regular bullets and 0.0035 (previously 0.005) for High Velocity Bullets