It’s not always up to the studio though.
Some developers would either dedicate themselves to a single platform or at least release a PC version to go along with the console port. However, Platinum Games is one of the few exceptions to the rule. Aside from Nier: Automata, whose Steam release arrived very close to the PS4 version, it usually takes its time porting games to PC. The recent release of Bayonetta is a good example.
However, it’s not completely up to the studio. A spokesperson told PC Gamer that, “The PC market is huge and can definitely not be ignored. We are absolutely aware of that, and we’ve always felt this way.
“We’ve always had a positive stance towards porting our titles to PC, but the decisions as to which platforms we release our games on, and which platforms are the main focus for the games we make are largely made by the publishers, so this is not something we can decide on our own.”
Speaking about the Wii U port, Platinum noted that it helped when developing the PC version. “We had to dive back in and change a lot about the internal structure when we ported it to Wii U, but I believe this experience helped us make the jump to PC go a lot smoother. Our current proprietary engine is built with PC-based cross-platform development in mind, so I think it should be easier now to avoid similar problems in the future.
“If it were up to us, we’d port all of our games to PC, but it all depends on the publisher.”
Which Platinum Games title would you like to see on PC next? Let us know in the comments below.