Bethesda Explains Why Skyrim Takes Just 6 GB Space; Accessible UI and more

Posted By | On 28th, Oct. 2011

Were you shocked when Bethesda announced that Skyrim is just 6 GB? Considering the game is so gigantic, it must have been a puzzling moment for many. Games like Witcher 2 take almost 10 GB – 16 GB of space and since Skyrim will be much more expansive than that, how did Bethesda do it?

Well, it seems that we have the answer now as Pete Hines explained why that is the case. He said that they have a new engine this time. Shocked again? Yeah, maybe they’re using a modified version of *gasp* Gamebryo or an entirely new engine, but he mentioned that it is “new”.

He also said that their compression techniques have improved so much that they can fit the entire game in that size.

According to Pete Hines, “6 gigs: New engine & we’re much better at compression (art/voice/data). It’s huge yet more optimized than we’ve had before. And faster.”

Will the game feature a lot of bugs like Fallout 3? Well you shouldn’t count on it as he did say the engine is a lot more optimized this time around. This is good news to people who are expecting a polished game from Bethesda. Hey, I might seem optimistic, but at least it’ll be a lot of fun.

He also said that the UI is a lot more accessible and works really well on the PC. It’s not made with consoles in mind but works evenly across all platforms.

The UI was designed to make the game more accessible, not for any one console. Works well on PC,” he explained.

Console owners need not worry about the quality of the game, as the Xbox 360 version has been extensively demoed and it looks stunning. It should be same for the PS3 version too.

The game will release in November 11th this year, and is shaping up to be a strong contender for GOTY. It remains to be seen, if this is Bethesda’s best work yet, but looking at all the materials released so far, Skyrim should be an amazing game.

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