Bethesda Has One Project in “Full Production”, New Animation System Discussed

Could Director Todd Howard's comments indicate a game close to release?

Posted By | On 19th, Mar. 2018

Bethesda Game Studios may not have produced a full length game since Fallout 4 released in 2015 but the studio has been working on new projects. This has been hinted at a number of times but in a new interview with Insomniac CEO Ted Price for the Academy of Interactive Arts and Sciences Game Maker’s Notebook, Fallout 4 director Todd Howard discussed the status of those projects a bit more.

One project is currently in pre-production and will be using a new animation system that Bethesda is currently developing. It’s worth noting that pre-production could last for several years so when this will eventually release is anyone’s guess. The other project is in “full production” however, and uses the “old” animation system, which most likely refers to Fallout 4’s system.

Howard also talked about how the animation team working on the latter project is excited to work on the new animation system when the former project is ready to start rolling out. Perhaps it’s an indication that the project in “full production” is set to release soon. However, later on in the interview, Howard also talked about the challenges of completing a game.

“You forget. If you haven’t moved in a while, moving is terrible. Or having a child. Not terrible! But the pressures of it, you forget how hard it is to finish a game,” he said. Could it be that Howard is facing these challenges currently and is thus remembering them?

Anything seems possible but we’ll likely learn more about this project, whether it’s Starfield or something else, at E3 2018.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...