Better Lighting And AI Coming To The PS4 Via Geomerics And Xaitment

Can third-party devs outdo the first party ones?

Posted By | On 07th, Mar. 2013

Better Lighting And AI Coming To The PS4 Via Geomerics And Xaitment

xaitment have just announced their support for Sony’s PS4 which was announced recently at the PS Meeting 2013. They mentioned that their AI tools will enable developers to create smarter characters and games.

“The architecture of PlayStation 4 will greatly enhance the AI that developers can include in their games. Due to the out-of-order architecture of the main processor, PlayStation 4 takes advantage of the “decision logic” used in xaitControl. Also the combination of the eight x86-64 cores and the 8GB of unified high-speed system memory allows for an emphasis on character behaviors and lifelike environments with virtually no limits,” the press release reads.

“We are naturally ecstatic that Sony Computer Entertainment has announced PlayStation 4. It represents such a massive leap in technology, which will have a huge effect on every aspect of a game, including AI,” said the CEO of xaitment, Mike Walsh.

“No longer will developers need to make hard decisions about whether to increase graphic fidelity or add in more AI. With PlayStation 4, games can now have outstanding graphics and more lifelike AI, which in turn will only drive up the realism of the gaming experience.”

Additionally, Geomerics have also have also announced their support for the PS4. Their tool called Enlighten is now available to developers working on PS4 games bringing real-time global illumination to the next gen consoles.

“PlayStation 4 promises a dramatic increase in memory and compute resource, which will free developers to unleash the full creative power of dynamic lighting and to finally extend cinematographic film practices to dynamic immersive worlds,” they say.

“We are delighted to be working on PlayStation 4,” said Geomerics’ founder Dr. Chris Doran. “The hardware is everything we were hoping for in a next-generation console, and a huge step forward from the current generation. Real-time global illumination was a big deal for games running on the current generation of hardware, but it required developers to make some compromises.

VP Sales Rob Precious added “The amount of interest from developers for PlayStation®4 is huge. The next few months are going to be very exciting for us and we are looking forward to publishers and developers revealing some of what we have been working on.”

Will we see fantastic AI and lighting next-gen? Well, these companies say we will. Tell us what you think in the comments section below.


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