Toshimichi Mori also reveals why there’s no arcade version for the crossover fighting game.
Arc System Works’ Dragon Ball FighterZ is out this Friday but the developer has another intriguing fighting game in the works with BlazBlue: Cross Tag Battle. This 2D fighter features characters from Persona 4 Arena Ultimax, BlazBlue, Under Night In-Birth and, of all things, RWBY.
However, the game ran into controversy by announcing a whopping 20 characters as paid downloadable content. With the base roster consisting of 20 fighters and the fact that characters like RWBY’s Blake Belladonna require you to pay, fans reacted negatively.
In a recent interview with Dengeki PlayStation, producer Toshimichi Mori discussed a couple of things including DLC pricing. He noted that the base game would launch at a lower cost (physical retail costs 5,800 Yen while the digital version is 5,370 Yen) to allow for a more accessible point of entry. Furthermore, the pricing is set up in such a way that purchasing all DLC will not be higher than a normal full game.
Mori also talked about not having an arcade version in order to eliminate any skill gap between Japanese and international players. As such, the game is designed with a game pad in mind so it should be interesting to see how fighting stick players perceive it.
What are your thoughts on the justification for DLC pricing? Let us know in the comments. BlazBlue: Cross Tag Battle is out on June 5th for PS4, Nintendo Switch and PC.