Bloodborne Loading Times Compared – A Remarkable Improvement In Some Cases

We highly recommend patch 1.03 for every Bloodborne player out there.

Posted By | On 24th, Apr. 2015

Bloodborne Loading Times Compared – A Remarkable Improvement In Some Cases

Yesterday, From Software released a patch for its critically acclaimed video game title, Bloodborne. The developers claimed that the patch will improve loading times in the region of 5-15 seconds along with several fixes which you can read over here. As our initial analysis suggested, loading times for Bloodborne were extremely long, resulting into frustration. In a game where you are supposed to die a lot, long load times just adds more madness to the agony.

One possible reason behind the long load times was the complete resetting of the game whenever the player dies. The engine has to rebuild everything from scratch, collect all the assets and reframe them again, the levels, the states of the NPCs, physics and just about everything in the game. Technically speaking, the long loading times are somewhat understandable, but to the end user who is not even aware of the background process, longer loading times are nothing but a nuisance.

So have things improved with patch 1.03? In order to know more we tested the game across a few levels and compared it to the times we found on 1.01 to 1.03. Please note that the analysis was conducted on the 500gb stock HDD that comes along with every PlayStation 4.

Patch 1.01 (old loading times):

Central Yharnam To Hunter’s Dream – 11.26 seconds

Hunter’s Dream To First Floor Sickroom – 32.04 seconds

Hunter’s Dream to Nightmare of Mensis – 23.66 seconds

Central Yharnam [Respawn] – 28.05 seconds

Forbidden Woods [Respawn] – 21.63 seconds

Old Yharnam [Respawn] – 49.34 seconds

Hunter’s Dream To Great Bridge – 29.86 seconds

Hunter’s Dream to Nightmare Frontier – 29.40 seconds

Blood Hunter’s Mask Used In Old Yharnam – 29.23 seconds

Patch 1.03 (new loading times):

Central Yharnam To Hunter’s Dream – 7.94 seconds

Hunter’s Dream To First Floor Sickroom – 27.13 seconds

Hunter’s Dream to Nightmare of Mensis – 19.89 seconds

Central Yharnam [Respawn] – 23.23 seconds

Forbidden Woods [Respawn] – 13.76 seconds

Old Yharnam [Respawn] – 24.39 seconds

Hunter’s Dream To Great Bridge – 24.33 seconds

Hunter’s Dream to Nightmare Frontier – 21.07 seconds

Blood Hunter’s Mask Used In Old Yharnam – 19.78 seconds

As you can see from the results posted above, the improvements are pretty drastic in some cases while most of them are within the 5-15 seconds bracket that the developers claimed. We highly recommend patch 1.03 for anyone who is playing Bloodborne and given that From Software have actually replaced the static loading screen with useful information, it makes the loading times fa less excruciating.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...