Borderlands 2: Graveyard.sav Virus Kills Your Save Games Forever, Xbox 360 Version Patched

With big games comes big viruses!

Posted By | On 23rd, Oct. 2012 Under News | Follow This Author @GamingBoltTweet

Borderlands 2 users, beware! A virus by the name Graveyard.sav is spreading across the community like wildfire. This virus apparently kills everything you have earned, and by everything I mean everything. You will lose crucial statistics, saved games etc. Sounds scary, right?

Thanks to the lovely folks at Better Gaming Bureau who have found out that this virus is affecting PC and Xbox 360 owners. Fortunately there have been no PlayStation 3 related issues yet.

So how is this happening? How is this spreading? A user from Gamefaq comes to the resuce:

What is graveyard.sav? What does this have to do with me?

When you get hit by the glitch that turns your save into graveyard.sav, upon entering FFYL and then subsequently dying for whatever reason, you will never respawn. You die and go into a free roam camera. If you try to load another character, dashboard, restart your xbox, etc, your save data is completely gone and there is no hope of recovering it at that point, as it is renamed graveyard.sav and is missing the majority of the data it once had.

What?! How did I get this?

The glitch originated with the modding community and may or may not have been accidental. It spread from there, and it passes from the infected player to all other players in the game with said infected player. At this point, it’s a terrible chain, and chances are it passed to you through some randoms.

There are also reports that this issue can be solved by taking a back up copy of your saves on a USB drive. Interestingly GearBox are still to make a statement regarding this.

We will keep you updated.

In another news, Xbox 360 owners should rejoice since Borderlands 2 has just got a patch which fixes a number of issues. Randy Pitchford, President of GearBox Software tweeted confirming the update has gone live.

The entire list of fixes is below:

Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.

Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.

Fixed the vendor UI sometimes showing a count of 1 less item in the player’s backpack than is actually there.

Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.

Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.

Allowed players to trade with each other when at maximum backpack capacity if they’re trading the same number of items with each other.

Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.

Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.

Added safeguards against the game getting stuck on a ‘Saving…’ prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.

Fixed the “has abandoned your struggle!” message sometimes appearing with no player name.

Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.

Fixed co-op players sometimes spawning at different places after a level transition.

Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.

Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.

Fixed a blocker in the “Do No Harm” mission and repaired users already affected by the bug.

Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.

Made the user’s inventory not jump to the top of the list when using a customization item.

Fixed a bug with shields that reduce the player’s maximum health not displaying the amount of health reduced on the item card.

Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.

Enemies affected by a Siren’s Thoughtlock ability may now be damaged by other players.

Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.

Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.

Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn’t have.

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