Meanwhile, while FL4K and Amara see some nerfs.
After a patch to improve performance, another patch went live for Borderlands 3 before the weekend with some much needed buffs for Zane the Operative. Zane is fairly good in the early to mid game but starts to fall off the higher end. This update adds several buffs – Digi-Clone now deals 38 percent more damage while the drone deals 50 percent more damage.
The patch brings its share of nerfs though. FL4K’s Guerrillas in the Mist skill has had its duration reduced from 8 to 6 seconds and the critical damage bonus reduced from 50 to 25 percent. As for Amara, the health regen provided by Guardian Angel has gone from 100 to 50 percent.
Interestingly, the patch also makes Graveward on Eden-6 tougher. Its attacks now scale based on its level and though its overall health has been reduced by 20 percent. However, its elemental resistances have been increased by 30 percent; elemental chance resistance increased by 70 percent; and damage over time taken from elemental attacks reduced by 30 percent.
Check out the full list of fixes and changes here. For details on the changes to weapon manufacturers and archetypes, see below.
Sniper rifles deal high damage but felt a little cumbersome to use in certain scenarios. This change will increase their overall damage and increase usability in more combat engagements.
Jakobs and Torgue Pistols were outperforming other manufacturers, dealing damage to groups of enemies at a much higher rate than other pistols. This change keeps their identity intact but reduces overall group control. TEDIORE, DAHL, and Children of the Vault Pistols have manufacturer penalties that affected their overall damage. Increasing their overall damage will overcome some of the penalties while retaining their unique gameplay style and feel.
Maliwan weapons had reduced overall damage because they applied elemental DoTs at a rate and damage greatly above other manufacturers. This effect was toned down before launch, but the overall damage was not sufficiently adjusted to compensate for the reduction in elemental DoTs. We’re adding back some of the overall damage and making the weapons faster so elemental builds can really take advantage of Maliwan weaponry.
Atlas weapons relied on a game loop that we felt gave players a greater advantage when used correctly. Turns out the loop is not used if the damage doesn’t compensate for the time to set up. So now damage on Atlas weapons should facilitate players using them in general on top of feeling badass when they take advantage of Atlas technology.
The Jakobs Assault Rifle change was to differentiate the Assault Rifle from the pistol as more of a mid to long range powerhouse. Since the Assault Rifles have low mag sizes compared to other Assault Rifles, they’re getting a slight increase to overall damage to compensate. DAHL SMGs had their Fire Rates adjusted down before launch but their damage was never sufficiently increased so they should feel more appropriate compared to other SMGs. And the Vladof Heavy Weapon damage has been increased to share in the full Heavy Weapon treatment.
We’re going to be making a larger, comprehensive Legendary gear pass but we have included the following changes. King’s and Queen’s Call were modified to lower the fire rate. The weapon has a limited burst shot count so overall feel of the gun isn’t dramatically affected.