Apparently, a whole development team was dedicated to just boss fights.
When you think of Borderlands as a franchise, you probably think of a lot of things that the Gearbox-developed series is known for. The offbeat sense of humor, the art style, the unique classes, and, probably more so than anything else, the loot- since the games are in many ways the precursor to the current looter shooter genre populated by the likes of Destiny and The Division.
What you probably don’t think much about is the game’s boss. Outside of Handsome Jack, not a lot of the big bads in the series stick out too much. But with the upcoming Borderlands 3, the team is looking to change that, as the game promises huge amounts of boss fights that they hope will be more memorable.
Sitting down with GamesIndustry.biz, key members of the Borderlands team talked about various things related to the upcoming sequel (including clearing up the whole microtransaction thing yet again), and producer Chris Brock detailed what the game has in store for us by way of boss fights. He promised it would have an “absurd” amount of bosses, and that an entire team was set aside to work on boss fights, which is something they touched on during the recent gameplay reveal event as well.
“”he number of bosses in the game and those really big set piece moments [where the bosses are introduced] is much more than in any other Borderlands game,” said Brock. “Just an absurd number. It was so big that my department built a brand new department only for those mega-moment bosses. My friend Matt Cox runs the boss team, and his only job is that every huge, major boss fight in the game goes through him. That’s how we solved that problem – we got more people and piled onto it.”
We’ll see if the team managed to up the ante or not when Borderlands 3 releases September 13th for PlayStation 4, Xbox One, and PC.