Soft body damage modeling makes a world of difference.
Bugbear Entertainment’s upcoming racing game, Next Car Game (yes, that is what it is called) has been garnering a fair bit of attention since its initial reveal some time ago. Now, the developer has taken it upon themselves to explain how the game’s damage modeling, which seems to be one of the features hyped the most about the game, works.
The game uses soft body deformation for its car damage, instead of rigid model damage; the same model, the developers were careful to point out, as 2012’s excellent Ridge Racer Unbound. What this means is that when you hit a car with something or the other way around, the car is going to have the right sized and shaped dent exactly where it was damaged, as opposed to pre-programmed damage visuals.
What this means is, then, that you will see a real deformable damage system in the game that reflects your car being abused the way it has actually been abused instead of pre-programmed, pre-determined damage models. It’s a small, subtle change, but one that can make a world of a difference to your immersion.