Bungie talks about players informing “our prioritization of what features we update”.
For a company like Bungie, which is renowned for its work on the Halo franchise and FPS multiplayer, it was somewhat odd that its online shooter Destiny wouldn’t have custom and private matches at launch. However, director of production Jonty Barnes revealed to The Sixth Axis that they could arrive later.
“It’s really about how we wanted to make sure for launch that we had the best gameplay that we could offer for the core competitive multiplayer activity. I think what you’ll find is that over time we’re going to see some things arrive, and I think players are going to inform our prioritisation of what features we update.
“We did a bunch of this with Hoppers [temporary playlists], I guess, in previous Halo games, but we’re on a much greater scale of potential change, if we choose to do it.”
Destiny will be out on September 9th for Xbox 360, PS3, PS4 and Xbox One. Stay tuned for more information.