Lead engineer Chris Butcher discusses the public spaces and events of Destiny in greater detail.
Destiny made a strong impact at E3 2013 when it was revealed at Sony’s presser, as Bungie showcased just how the game seamlessly blended multiplayer, co-op and MMO-style public events together within a single-player quest frame.
Lead engineer Chris Butcher went into further details about the persistent online shooter and its MMO-esque features.
“The way we think about the public spaces is that they’re areas within the world of Destiny where, as your fireteam goes into that area, you’ll be seamlessly match-made behind the scenes with other fireteams. There’s no UI, progress bars, loading screens or anything like that.
“And that’s where we think shooter players are going to find the gameplay that’s most interesting and meaty for them, because it’s something we feel is kind of new, unexpected and exciting. What happens is, in these public areas – like I said – you’ll be match-made with other players in this large-scale cooperative experience.
“There’s continuously these dynamic events that are kicking off in these public areas, and you can choose to engage with them if you want, or you can choose to go about your own personal mission that you came to do there. So it’s up to you; you don’t have to participate if you don’t want to, but if you do, you get to enjoy this cooperative experience and you get additional rewards as well,” he said to Joystiq
Destiny is slated to release in 2014 for PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.