Call of Duty Black Ops 3 Info: Known Bugs And Treyarch’s Vonderhaar Explains Map And Level Design

The beta served its purpose.

Posted By | On 23rd, Aug. 2015

Call of Duty Black Ops 3

The beta for Call of Duty: Black Ops 3 launched earlier week and is actually still going on for some players. As is the case for betas like this, the point is certainly to let players get a sneak peak on what they purchased, or might be purchasing when the full game eventually launches. The other reason, the actual reason that often gets lost in the shuffle, is that the point of the beta is to sniff out various bugs that can only be exposed when there are thousands of people all playing the game at once. It appears this second reason for the beta was certainly fulfilled as a number of different bugs popped up over the weekend.

David Vonderhaar took to Twitter in the last few days in order to assure people that some of the bugs they found were known and will be worked on, others he made sure to tell people they needed to report them. Among the bugs found was a glitch that allowed eight players on one team, hellstorm beginning at the start of a safe round and spawn, and getting a draw when attacking a robot and defending a team’s zone. There were also a number of crashes that Vonderhaar wanted passed along to the team.

When he wasn’t talking about known bugs, Vonderhaar was sitting down with Games Radar and talking about multiplayer maps. “We have a couple of things that are super important to us when it comes to map-making, and these were all things that we had to relearn to do because of all the combat movement stuff with the thrust jump and the wall run and the swimming and the power-sliding,” Vonderhaar told the website. Treyarch isn’t the first company to have to do this and that is one of the things that will make it interesting to see how they handle that map making when Call of Duty: Black Ops 3 launches on November 6.


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