Call of Duty: Black Ops 4 Patch Buffs Thresher, Nerfs 9-Bang

First "major Multiplayer weapons tuning pass" is also confirmed for next week.

Posted By | On 25th, Oct. 2018

Call of Duty Black Ops 4 Blackout_02

Treyarch has released a new update for Call of Duty: Black Ops 4 across all platforms. It brings changes to a few items, like the 9-Bang and Cluster Grenade, while resolving issues in Blackout and Zombies. The developer has said that it was “working hard” on its next major update, which will have “our first major Multiplayer weapons tuning pass based on all of the data collected since launch”.

That update will go live next week (and also seek to improve the audio system in Blackout). As for this one, it improves stability in Multiplayer, Blackout, and Zombies. For Multiplayer, the Thresher’s fire rate and projectile speed has been improved. An exploit in Morocco where players could go under the map has also been fixed. The Killstreak Sniper’s Nest also has increased fire rate and duration now.

Meanwhile, the 9-Bang and Cluster Grenade now have a reduced inventory stack size in Blackout, going from from 2 to 1. The 9-Bang itself has been nerfed, with an increased charge time and fuse time before detonation. So don’t count on bombarding some poor fool into submission. Check out the full patch notes below for more information.

General

  • Resolved an issue where the incorrect animation played after a match in which the player did not rank up.
  • General stability improvements across Multiplayer, Blackout, and Zombies.

Multiplayer

  • Increased Thresher fire rate and projectile speed.
  • Increased Sniper’s Nest fire rate and duration.
  • Slightly reduced Acoustic Sensor detection range.
  • Fixed an exploit on Morocco where the player could end up under the map.
  • Resolved an issue where Reactive Camos were not appearing correctly in Create-a-Class.
  • Updated unlock requirement text for the MX9 Reactive Camo.
  • Long playlist names now display properly on the Multiplayer menu.

Blackout

  • Reduced inventory stack size for 9-Bang and Cluster Grenade from 2 to 1.
  • Increased charge time for 9-Bang.
  • Increased fuse time before detonation for 9-Bang.
  • Reduced Dead Silence duration to 120 seconds to match Awareness.
  • Resolved an issue where Multiplayer Custom Games were not working properly after leaving a Blackout match and opening a custom Multiplayer lobby.

PC

  • Zombies: resolved an issue that caused the neon numbers in Blood of the Dead to disappear when Model Quality was set to Low.
  • Blackout: resolved an issue that enabled players to start with 200 Health if a Trauma Kit was used as a Blackout match was starting.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...