Call of Duty: Black Ops 4’s Latest Update Brings Weapon Tweaks, Server Population Fixes, and More

Treyarch have rolled out the latest update for their new multiplayer first person shooter.

Posted By | On 04th, Nov. 2018 Under News


black ops 4

Treyarch have rolled out a new update for Call of Duty: Black Ops 4. It’s not as major as the previous update, which added plenty of playlists, among other things, but it still makes some important tweaks and fixes. Notably enough, the update also brings with it the first phase of weapons tweaking that is exclusive to those playing the game on PC.

The hip fire accuracy for the Saug 9mm has been reduced as a result, while the one-shot kill zone of each bolt-action sniper rifle has also been tweaked to give these weapons, which aren’t currently so popular with the community, a bit of an edge. The one-shot kill zone, as such, has been changed from “head only” to “head and upper chest”. Meanwhile, the MOD-12’s Barrel Choke attachment’s one-shot kill range has been reduced.

The update has also fixed issues with server populations in specific regions of the world, such as South America and South Africa. Players in these regions were having to play in games with low server populations, but the new update makes sure that Blackout matches in these regions will always start up there regardless of server population. Changes have also been made to fix hitching in Blackout Quads on Xbox One.

You can check out the full patch notes below (via Treyarch). Call of Duty: Black Ops 4 is out now on PS4, Xbox One, and PC.

Blackout

  • Performance

    • Resolved an issue that caused hitching when playing in Quads on Xbox One.

Multiplayer

  • Miscellaneous

    • Added a message to the Defeat screen to clarify that losses are not (and have not been) counted when losing a game that was joined in progress.

    • Resolved an issue in Gun Game where the end-of-match screen would display “Top 3” even if the player was not in the Top 3.

    • Players who unlock the Marksman Mastery Challenge will now receive the XP Reward.

  • Create-a-Class

    • Resolved an exploit where Create-a-Class changes in Custom Games could be carried over into Public Matches.

General

  • Miscellaneous

    • Added UI elements to help players find new items in their inventory.

    • Added new playlist images in the Lobby for various Hardcore game modes.

    • Resolved an issue where the game’s version number could overlap with the player name on various menu screens.

    • Resolved a UI error message that occurred when Black Ops Pass owners skipped the prompt to redeem their bonus.

PC CHANGES:

Multiplayer

  • Saug 9mm

  • The Dual Wield Saug 9mm was extremely popular on PC, and needed further tweaks in addition to its hip-fire accuracy reduction in the weapon balancing update earlier this week.

    • Dual Wield Operator Mod

      • Further increased the hip-fire spread.

      • Lowered the maximum damage falloff distance.

  • Koshka

  • The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance on PC, so we’re giving it an edge to help it be competitive against the Paladin and Outlaw. With this change, each bolt-action sniper rifle now has a different one-shot kill zone.

    • Moved one-shot kill zone from “head only” to “head and upper chest”.

    • High Caliber

      • Now grants a one-shot kill from the chest-up.

  • MOG-12

  • While this weapon was already balanced differently for PC, we felt the Barrel Choke attachment still performed a bit too well outside of its intended range.

    • Barrel Choke

      • Reduced one-hit kill range.

Menus

  • Zombies

    • Resolved an issue causing UI elements to overlap in the Zombies menu.

  • Create-a-Class

    • Resolved a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”.


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