Call of Duty Ghosts Features More Interactivity, Open World Levels

Don't expect Bad Company 2 levels of destruction though.

Posted By | On 30th, May. 2013

Call of Duty Ghosts
In an interview with the Guardian, Infinity Ward animation lead and animator for Call of Duty: Ghosts Zach Volker revealed some interesting new details about the game, which also marks the debut of the series on next gen consoles.

Volker has stated that there will be more interactivity in levels. However, “Don’t expect to blow through walls or anything like that – and all the maps will be very different, but you can expect to see earthquakes starting; certain levels will have switches that will change the layout; certain levels may have a satellite that comes crashing down, and the first team to get to it and activate it will get a UAV.

“It’s really a way of making the maps more asymmetrical – just giving players more ways to turn the tide.”

Of course, as to the more open world nature of some levels (we’ve seen some jungle levels, which could lend themselves well to this approach), Volker stated that, “It’s very level specific. We’re not trying to make it an open-world game, and some levels will be more scripted and corridor-like. But there are levels that have been purposefully designed to be very open.”

Call of Duty: Ghosts is slated to release on November 5th for current and next gen consoles.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

State of Play Coming in February – Rumor

State of Play Coming in February – Rumor

As in previous years, Sony is reportedly gearing up for a showcase of its upcoming titles, though which ones r...

Sniper Elite: Resistance -Everything You Need to Know

Sniper Elite: Resistance -Everything You Need to Know

Planning to buy Sniper Elite Resistance? Here are 15 things you need to know before you do so.

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Final Fantasy 7 Rebirth Trailer Highlights PC Graphical Presets

Square Enix's award-winning role-playing game has also been verified for Steam Deck before its PC launch on Ja...

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

Marvel Rivals Studio Does Not Want to Sacrifice Fun For the Sake of Competitive Balance

While NetEase Games wants Marvel Rivals to have a competitive scene, it wants the game to be for everyone, and...

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

Chernobylite 2: Exclusion Zone Kickstarter Campaign Begins, First and Third-Person Modes Confirmed

The studio behind Chernobylite is asking for players to help with development through Kickstarter, as well as ...

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

The Blood of Dawnwalker Will Not Limit Exploration and Gameplay With Time Limit

While The Blood of Dawnwalker's narrative will feature some sort of 30-day time limit, the developer has confi...