Don’t expect Bad Company 2 levels of destruction though.
In an interview with the Guardian, Infinity Ward animation lead and animator for Call of Duty: Ghosts Zach Volker revealed some interesting new details about the game, which also marks the debut of the series on next gen consoles.
Volker has stated that there will be more interactivity in levels. However, “Don’t expect to blow through walls or anything like that – and all the maps will be very different, but you can expect to see earthquakes starting; certain levels will have switches that will change the layout; certain levels may have a satellite that comes crashing down, and the first team to get to it and activate it will get a UAV.
“It’s really a way of making the maps more asymmetrical – just giving players more ways to turn the tide.”
Of course, as to the more open world nature of some levels (we’ve seen some jungle levels, which could lend themselves well to this approach), Volker stated that, “It’s very level specific. We’re not trying to make it an open-world game, and some levels will be more scripted and corridor-like. But there are levels that have been purposefully designed to be very open.”
Call of Duty: Ghosts is slated to release on November 5th for current and next gen consoles.