Call of Duty Ghosts: “Most of the New Engine’s Tech Will be Available on Current Gen”

Executive producer Mark Rubin talks about the new audio engine.

Posted By | On 15th, Aug. 2013

COD_Ghosts (4)
After the reveal of the multiplayer mode for Call of Duty: Ghosts, executive producer Mark Rubin recently revealed to IGN that “most of the tech that we’ve put into the new engine will be available on current-gen. There’s some obvious tech that isn’t and can’t be, like the Sub-D, the displacement mapping and the real-time lighting. That’s stuff that is beyond the capabilities of current-gen systems.”

Rubin also talked about how the new audio engine, created primarily for the Xbox One and PS4, would also be featured in the current-gen version of the game. “We spent a lot of time trying to get some of the next-gen features that we were working on into current-gen. A good [example] for instance is audio. We created a brand new audio engine for next-gen.

“[It] has ADSR reverb in real-time so it’s modelling your environment as you move through it; the locational battle chatter; the reactive emitters where, when I throw a grenade, basically the explosion causes other things in the world to move and shake and create noise. So you’ll hear things rattling things behind you even if there was a grenade in front of you.

“All of that was built into a new engine that we made for next-gen systems, but once we had done it for next gen we went back and said we want to try and make this work for current-gen as well. We want to give current-gen players as much of the tech that we’re putting in as we can, so I’m very happy that we actually – for the audio stuff especially – we were able to get that in the new engine for current-gen as well.”

Call of Duty: Ghosts will release on November 5th worldwide.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars Outlaws Features Playable Sabacc

Star Wars Outlaws Features Playable Sabacc

The iconic in-universe card game will be fully playable in Star Wars Outlaws, the open world game's ESRB listi...

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

No Rest for the Wicked Early Access Playthrough is 15-25 Hours Long on Average

However, with endgame content and repeated playthrough, you can play the game for much longer, according to Mo...

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Darkest Dungeon 2 Launches for PS5 and PS4 on July 15

Red Hook Studios' roguelike RPG is coming to PlayStation. It will retail for $39.99, with pre-orders open now....

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

Kingdom Come: Deliverance 2 Features a Reputation System, Kuttenberg Detailed

The silver mining city was Warhorse's "biggest challenge", featuring a "wide range of ethnicities and differen...

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Kingdom Come: Deliverance 2 is “Twice the Size” of the Original With Two Maps, Says Developer

Warhorse's Tobias Stolz-Zwilling also confirmed more quests, cutscenes and random encounters than the first ga...

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Kingdom Come: Deliverance 2 Announced, Launches in 2024 for PS5, Xbox Series X/S and PC

Henry of Skaltiz continues to pursue revenge in the open-world action RPG, with the campaign offering over fiv...