Executive producer Mark Rubin talks about the new audio engine.
After the reveal of the multiplayer mode for Call of Duty: Ghosts, executive producer Mark Rubin recently revealed to IGN that “most of the tech that we’ve put into the new engine will be available on current-gen. There’s some obvious tech that isn’t and can’t be, like the Sub-D, the displacement mapping and the real-time lighting. That’s stuff that is beyond the capabilities of current-gen systems.”
Rubin also talked about how the new audio engine, created primarily for the Xbox One and PS4, would also be featured in the current-gen version of the game. “We spent a lot of time trying to get some of the next-gen features that we were working on into current-gen. A good [example] for instance is audio. We created a brand new audio engine for next-gen.
“[It] has ADSR reverb in real-time so it’s modelling your environment as you move through it; the locational battle chatter; the reactive emitters where, when I throw a grenade, basically the explosion causes other things in the world to move and shake and create noise. So you’ll hear things rattling things behind you even if there was a grenade in front of you.
“All of that was built into a new engine that we made for next-gen systems, but once we had done it for next gen we went back and said we want to try and make this work for current-gen as well. We want to give current-gen players as much of the tech that we’re putting in as we can, so I’m very happy that we actually – for the audio stuff especially – we were able to get that in the new engine for current-gen as well.”
Call of Duty: Ghosts will release on November 5th worldwide.