Activision Support also not sure on why “patches are the sizes they are.”
Infinity Ward has recently released a new patch for Call of Duty: Ghosts to fix a crash on the PS4 version. Sounds simple, right? The odd thing is, the patch is about 1.7 GB in size. The patch notes are also very short, simply stating that it “Fixed a crash that could occur at the start screen, if you started downloading Onslaught before launching the game.”
On Reddit, Activision Support tried to clarify the patch’s nature and size. “Unfortunately we don’t have information on why the patches are the sizes that they are. Most of the details are included in the patch notes, I know the notes released today were a bit small, we’re sorry to say we wouldn’t have the full details as to why a patch focused on stability was so large.
“All patches, and patch notes are released by the studio, Infinity Ward. We apologize you’ve had to download so many files lately, multiplayer on Ghosts is one of the most popular features in the game, the development studio releases updates to help improve its performance.
“File size varies by platform, PS4 and Xbox One will typically be larger than its predecessors since their hardware differs from the previous generation platforms. Newer consoles are able to handle more, be it improved graphics, or even support for Ground war, so when patches/games are released for these newer platforms more data is required.”
Good enough for you or really hokey? Let us know what you think in the comments.