Don’t fix what’s not broken.
Call of Duty of course popularized the modern multiplayer shooter formula, with perks, player levels, classes, and Prestiging once you hit the level cap- it’s a system that’s been widely aped, because it works well enough, but also one that fans show no sign of getting tired of- so there’s not much reason to mess with what works.
Which is why it won’t be changing much in this years upcoming Call of Duty: Infinite Warfare either. In an interview with PlayStation Lifestyle, Jordan Hirsch, Multiplayer Project Director, explained how the Prestige system will work in this game- and, simply put, it will work much like it has in the past.
“The Prestige system as it stands is pretty similar to what players have seen in the past and experienced,” he said. “So as you Prestige you’ll unlock a Prestige token, and be able to bring over with you one item that would normally be gated via your player rank. Maximum Prestige right now that we’re planning is 10. That’s subject to change based on how things go in the future. We can adjust our experience curve, and we want that experience to be good for pretty much everybody.”
So fans of Call of Duty should feel right at home with the new game, right away. Call of Duty: Infinite Warfare will launch on the Xbox One, PlayStation 4, and PC next month.