Instead, they wanted to capture the feel of WW2.
Call of Duty: Infinite Warfare‘s setting has drawn a lot of ire from long time Call of Duty fans, who have been hoping for at least some games in the series to ditch the near future setting, and go back to the modern day and historical conflicts that made the series so popular to begin with. However, we’re stuck with what we have, and Infinite Warfare, going into space as it does, seems to be pushing the games even further into sci-fi territory.
Speaking to Gamespot, however, lead concept artist Thomas Szakolczay mentioned that the studio Infinity Ward did not want science fiction to be the focus for the game- rather, they were trying to capture the grittiness of the Second World War.
“We didn’t want [sci-fi] to be the focus,” he said. “We still wanted it to feel like war was happening and it was almost like we wanted to have the grit of a World War II game; that same kind of character development, that same progression of comradery, the same sort of visceral feel, but with the addition of space.
“It’s our origins and the best war stories were told during World War II,” Szakolczay continued. “There was a clear enemy and a clear heroic force and we just wanted to capture that again.”
Of course, maybe that could have been better achieved with a game that is actually, you know, a World War II era game. Just a thought. Call of Duty: Infinite Warfare launches on the PS4, Xbox One, and PC on November 4.