Infinity Ward’s Jacob Minkoff has waited 20 years for a game like this.
Even for those who didn’t have high hopes for Call of Duty: Infinite Warfare at E3, it’s showcase at Sony’s presser looked fairly entertaining. Speaking to GameSpot, design director Jacob Minkoff talks about innovating with the sci-fi FPS and essentially creating a game he’s wanted to play for 20 years or so.
“Bringing that gritty, authentic military feel to space – it’s been done in other media, but it really hasn’t been done in video games. I’ve been waiting for that game for like 20 years. Nobody’s made it. So we just had to go and make it.” He also noted that the story is inspired by war films like Saving Private Ryan and Black Hawk Down.
Narrative director Taylor Kurosaki said that this will still be a traditional war story. “The way that these stories, the good ones anyway end up, it’s guys putting on boots and grabbing a rifle and being boots on ground – in this case, sometimes the ground may not be on Earth.”
Call of Duty: Infinite Warfare is out on November 4th for Xbox One, PS4 and PC. It has you playing as Captain Reyes, a soldier who takes control of the space ship Retribution following his captain’s death.