Call of Duty: Modern Warfare Patch Nerfs M41A, 725 Shotgun Ranges

It also offers more fixes to footsteps and battle chatter.

Posted By | On 08th, Nov. 2019 Under News

call of duty modern warfare

The newest patch for Call of Duty: Modern Warfare is now live. Along with two new maps and the return of Hardpoint, the patch seeks to fix a number of issues like crashes. Performance and stability improvements along with weapon balance changes are also included.

One issue that the last patch failed to really fix was the volume of footsteps. The recent patch increases the “occlusion percentage” in order to filter footstep sounds that are behind objects. Footstep volume at a distance has also been adjusted. The developer also confirmed that another footstep change was coming to make crouching and ADS movement “significantly quieter.”

Battle chatter has also been changed so that enemies can’t hear callouts from your team. Enemy callouts will also never be from your own character. As for weapon changes, the 725 Shotgun has had its range reduced while its ADS and Hip Spread have been increased. The M41A has finally seen its damage range nerfed while its recoil has slightly increased. Check out some of the patch notes below.


  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap.


Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.


Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.


Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.


Slight increase to recoil while mounting.


E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health


Continued updates to player visibility in dark windows and dark areas.


We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

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