Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 Pro.
Get ready to fight again.
Gaijin Entertainment CEO talks about adding the French, working on Xbox One X and much more.
The Mantis Burn Racing developer discusses its tenth year anniversary and what it's like working on the Xbox One X.
An in-depth look at the development of 4K assets.
It looks beautiful, but does it play well? Not really...
Signs of life for Xbox, but it has its work cut out for it if it wants to stay in the conversation.
Driving in Assetto Corsa is a joy- sadly, everything else simply isn't up to the mark.
Final Fantasy 14 Stormblood gives me hope that Square Enix hasn't completely forgotten about what makes the series tick.
Producer Akihiro Suzuki talks about addressing criticism and fundamentally changing Dynasty Warriors.
Despite tons of initial promise, Hello Neighbor delivers a subpar experience with terrible mechanics and gameplay.
Analyst extraordinaire Michael Pachter shares his insight into the trends of an industry in a state of transition.
A true stepping stone.
The hottest game of 2017 is certainly revolutionary but requires a lot more work even in its launch state.
Recotechnology talks about its strategy title focused on the war between the Celtiberians and Romans.
The Nintendo Switch is very clearly a success now- but where does Nintendo go from here?
Okami is still as impressive an achievement for video games as it was over a decade ago.
Though not as good as the experience in the base game, the two new DLC chapters are still excellent additions to the Resident Evil lineup.