Worst-case scenario is that we will just find out on release.
What a new Red Dead title could possibly learn from GTA 5
Will Microsoft's war against the trolls succeed in the next generation?
Another class act by the publisher.
We take a deeper look in to what Ubisoft's latest has to offer.
Remedy’s latest game is tackling a pretty big subject in the sci-fi genre.
A low down of what to expect from two of the biggest football games this year.
Any lucky guesses?
The similarities are quite stunning admittedly.
We look back on the awesome madness of the Just Cause games.
What remains in the original game? What was removed?
We analyze the Xbox One hardware and strategies to try and determine what it will cost.
A preliminary analysis of the two upcoming systems.
And why, honestly, it's alright.
The tangent between crowd-funding and transparency with Precursor's first game.
The gameplay reveal of Infinity Ward's next at the next Xbox event on May 21st is suspicious.
Just how important is innovation in this era of shooters?
Heavy Rain is no standard for art in video games, despite what Quantic Dream thinks.
Giving shape to one's demons, both psychologically and metaphysically, yields great results.
And it has nothing to do with being always online.