NeoBards also discusses its approach to horror, why it chose 1960s Japan as the setting, and more in a new behind-the-scenes video.
Director Koshi Nakanishi released a video message to members of Capcom's Resident Evil Ambassador program about the new protagonist.
The developer of 2024's Silent Hill 2 returns to work on a remake of the original 1999 survival horror that started it all.
"We're a game developer. We love to make games. We don't set the prices for our games," said game director Brandon Adler.
Fox Hunt is an original mode focused on hide-and-seek, with the developer looking to create an "online experience unique to Metal Gear."
The studio has noted that the update for MindsEye will be coming to PC first, with the console versions getting it later.
"We try to stay at the forefront of modern visual technologies," says graphics R&D technical director Denis Sladkov.
One of the biggest problems with the game's development was shifting from a multiplayer-only title to a single-player adventure.
Director Hideo Kojima believes that works of art that have true lasting power tend to be more controversial when they first come out.
While you can shoot and dodge with Hugh using triggers, the face buttons control Diana as she completes a mini-game to hack foes.
Alongside navigating its environment through holes in the ceiling, the monster can smash cover and even mess with the lights.
Hands-on impressions for a new gameplay demo are now live, highlighting the dread-inducing atmosphere, terror, and puzzles.
Game director Brandon Adler also spoke about how he wanted to give The Outer Worlds 2 players more variety in its writing.
Rainbow Six Siege X's free-to-play launch also coincides with Ubisoft kicking off the latest season for the game, Operation Daybreak.
Players will receive two new Jobs and locations, additional gameplay systems, enemies, equipment, and more for free this year.
Art director Rasmus Poulsen compared Bond's character-focused journey to Agent 47's single-minded approach to being a killer.
Players will need to finish 10 objectives for a THPS 4 stage in order to unlock some of the more unique missions for those levels.
Creative director Mateusz Tomaszkiewicz spoke about how player freedom is one of the most important parts of The Blood of Dawnwalker.
Sam's job to connect the world never ends, and while new challenges arise, he also receives new tools to make life easier.
Spencer spoke about how amazing it was to see the teams focusing on making the experience better together for the handhelds.