Not much else you can say about that.
At this point, there isn’t a whole lot more that can be said about the technical and performance issues of Cyberpunk 2077. If you are gaming on PC or one of the new generation consoles, you’re probably fine even if you are experiencing some bugs and crashes. But those on previous gen, especially base consoles, are finding huge issues with some going as far as saying the base versions of the game are unplayable. The developer has acknowledged that a lot of came from just underestimating the issues and complexity of porting the game to those systems. It also leaves the question of just how did the game in its current state get through certification. Well, it seems CDPR thinks it was just… faith.
In an investor Q&A call, of which you can read the full transcript through here, when President and Joint CEO of CD Projekt RED Adam Kiciński was asked about it, he basically said that he assumed Sony and Microsoft thought the major issues with the game would be fixed by release, and well… I’ll just let his words say it all.
“It is more about us looking – as was previously stated – at the PC and next-gen performance rather than current-gen. We definitely did not spend enough time looking at that. I wouldn’t say that we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical for any release. So that was not the cause. In terms of the certification process and the third parties – this is definitely on our side. I can only assume that they trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.”
Not much else you can really add to that, and it’s worth reiterating that Kiciński is seemingly speculating here and is not outright stating that Sony and Microsoft greenlit certification on their machines in this manner, but considering the state of the game on those base systems, it’s probably not too big of a jump.