The team that worked on Ubisoft Montreal’s Child of Light, a Japanese-style role playing game built within the UbiArt Framework engine, is now a core team at the studio and working on a brand new project. Speaking to CVG, studio vice president of creative Lionel Raynaud talked about having “many more games” like Child of Light in the future.
“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not.
“This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.
“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”
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